First up, hello from the land of concrete cows, roundabouts and lost motorists.
Picked up VaS at Campaign 2013, along with the River Plate starter set (both are currently at my FLGS in Barnsley* to try and get the gaming group playing this).
Made a turning template easily enough, but will probably make a better "C" shaped one as the one I have will get in the way once I own more than four ships, open to suggestions on what is actually practical.
Anyway to break with a tradition of mine, on with the point of the post.
I have browsed about a bit, and seen some nice ship data sheets, all of which have two things in common:
1, they are very nicely done
2, they appear to be aimed at: print-laminate-drywipe
Tried that years ago with other games, gave up, it works for some but not for me. I prefer printing something, using a pencil until its unusable then printing another. First thought was just to photocopy the rulebook pages but I like damage tracks etc.
Second pass was very basic, damage boxes for the damage and crew, plus weapon stats - very quick and dirty but just to start playing.
Discovered a few things, and have come up with the format below:
1. Has the critical hit chart on it, I got fed up with finding it in the book - was this or spiral bind the book to leave it open at that page
2, has a summary of weapon special rules on it
3, nice damage and crew check off boxes, plus a track for fires and space to mark off which critical hits have been inflicted (alongside the table, couldn't think of any other way of doing it)
4, ammo tracks for fighters (will revise once I have OOB)
5, nice picture found via google images, serves no real purpose but looks nice.
Designed to be black and white for cheaper printing, plenty of white space for making notes. Plan to use with counters for Special Actions.
Open to thoughts/suggestions, have yet to try using these but they answer the points I had from the first few games, there is an error on this one (Ark Royal isn't "Agile"), and the layout could perhaps do with changing.
They are designed to print at A4 size, but are perfectly usable at A5 also - leaves stacks of space for notes.
Q: what else do people find useful for actually playing the game? counters? templates?
* For a given value of "local" naturally, long story
Picked up VaS at Campaign 2013, along with the River Plate starter set (both are currently at my FLGS in Barnsley* to try and get the gaming group playing this).
Made a turning template easily enough, but will probably make a better "C" shaped one as the one I have will get in the way once I own more than four ships, open to suggestions on what is actually practical.
Anyway to break with a tradition of mine, on with the point of the post.
I have browsed about a bit, and seen some nice ship data sheets, all of which have two things in common:
1, they are very nicely done
2, they appear to be aimed at: print-laminate-drywipe
Tried that years ago with other games, gave up, it works for some but not for me. I prefer printing something, using a pencil until its unusable then printing another. First thought was just to photocopy the rulebook pages but I like damage tracks etc.
Second pass was very basic, damage boxes for the damage and crew, plus weapon stats - very quick and dirty but just to start playing.
Discovered a few things, and have come up with the format below:

1. Has the critical hit chart on it, I got fed up with finding it in the book - was this or spiral bind the book to leave it open at that page
2, has a summary of weapon special rules on it
3, nice damage and crew check off boxes, plus a track for fires and space to mark off which critical hits have been inflicted (alongside the table, couldn't think of any other way of doing it)
4, ammo tracks for fighters (will revise once I have OOB)
5, nice picture found via google images, serves no real purpose but looks nice.
Designed to be black and white for cheaper printing, plenty of white space for making notes. Plan to use with counters for Special Actions.
Open to thoughts/suggestions, have yet to try using these but they answer the points I had from the first few games, there is an error on this one (Ark Royal isn't "Agile"), and the layout could perhaps do with changing.
They are designed to print at A4 size, but are perfectly usable at A5 also - leaves stacks of space for notes.
Q: what else do people find useful for actually playing the game? counters? templates?
* For a given value of "local" naturally, long story