hiffano said:although I am inclined to agree on the basis that you will just end up with far to many ship types, it will be a nightmare to keep track of, you will end up checking each others ships, their will be people who cheat and rely on people not to check, and it's just a big can of worms waiting to be oppened.
That's not the issue. Issue is that it simply can't produce balanced costs...
If it was that simple don't you think games would be balanced as they are long time ago? Develop point cost system, calculate each ship. Done!
Too bad those point cost calculators can't work...Reason comes from same reason which ensures 100% balanced game can't happen but if we let players to create their own ship problem gets magnified 100% fold.
Unless the point cost system is deliberatly OVERCOSTED so that each ship will end up ATLEAST one priority level higher than technicly they should be.