SheliakBob
Mongoose
So, having just bought pretty much all of the major race sourcebooks in a recent binge (oh, the sweet joy of tax refunds!), I thought I'd take another stab at putting together a B5 campaign.
The idea I'm currently toying with would have the pc's being mostly members of a Centauri minor noble house who've been given the "favor" of reclaiming and refurbishing an old merchant station that was built but then abandoned in the Shandukan system, back before the Narns gained independence. The noble house was to have taken over the station and established a foothold in the region for further expansion, but then things sort of fell apart. The family's been headquartered on Jux Prime ever since.
One night, while out enjoying a "Cratering Party" (jaded residents on Jux Prime welcome each asteroid fall that doesn't endanger their lives with a sort of outdoor debut for the crater. Picnic and drinks and oooh's and aaaah's when the big flash comes, followed by polite "golf-claps".) The nobles get talked around to the topic of the Shandukan derelict station, one thing leads to another, and they get "volunteered" for the "honor" of taking back the derelict. (they'll wake up the next day to learn that their "boon request" was approved by the Jux Prime governor and has the Emperor's personal commendation! ....now. what "boon" did we ask for after that eighth drink?...)
Shandukan is listed as a Neutral occupied system. I see the Lumati and the Drazi being the main "players" in local politics with lots of Pak'ma'ra sort of hanging around the system. The Lumati will be the cryptic but genial nominal allies while the Drazi are the main antagonists. (There are Narn instigators behind the Drazi, of course, but that's for later.)
The Grome and the Hurr both want the system, for no really good reasons, but are enough jumps away to be more nuisance than serious threat.
Melat, the Pak'ma'ra homeworld, is nearby, but not directly linked through the jumpgate. Now, with Melat's being a major source of Q-40, I can see smuggling and lots of underground marketeering, but only for those with access to jump capable ships. Or access to a less well-known way into the Melat system...
So. Um. Anyone got any info on the Shandukan system? I checked all my usual sources and came up blank.
Maybe something due in the Galactic Guide (which will at least have design help if not worked out details). I'm assuming that if there are stats for the Lumati, they'll be in "The Coming of the Shadows" with the episode info. (got that on order).
Anyway, I've got a week or two to start doing design work before there's any chance of playing. Any suggestions? Ideas?
The idea I'm currently toying with would have the pc's being mostly members of a Centauri minor noble house who've been given the "favor" of reclaiming and refurbishing an old merchant station that was built but then abandoned in the Shandukan system, back before the Narns gained independence. The noble house was to have taken over the station and established a foothold in the region for further expansion, but then things sort of fell apart. The family's been headquartered on Jux Prime ever since.
One night, while out enjoying a "Cratering Party" (jaded residents on Jux Prime welcome each asteroid fall that doesn't endanger their lives with a sort of outdoor debut for the crater. Picnic and drinks and oooh's and aaaah's when the big flash comes, followed by polite "golf-claps".) The nobles get talked around to the topic of the Shandukan derelict station, one thing leads to another, and they get "volunteered" for the "honor" of taking back the derelict. (they'll wake up the next day to learn that their "boon request" was approved by the Jux Prime governor and has the Emperor's personal commendation! ....now. what "boon" did we ask for after that eighth drink?...)
Shandukan is listed as a Neutral occupied system. I see the Lumati and the Drazi being the main "players" in local politics with lots of Pak'ma'ra sort of hanging around the system. The Lumati will be the cryptic but genial nominal allies while the Drazi are the main antagonists. (There are Narn instigators behind the Drazi, of course, but that's for later.)
The Grome and the Hurr both want the system, for no really good reasons, but are enough jumps away to be more nuisance than serious threat.
Melat, the Pak'ma'ra homeworld, is nearby, but not directly linked through the jumpgate. Now, with Melat's being a major source of Q-40, I can see smuggling and lots of underground marketeering, but only for those with access to jump capable ships. Or access to a less well-known way into the Melat system...
So. Um. Anyone got any info on the Shandukan system? I checked all my usual sources and came up blank.
Maybe something due in the Galactic Guide (which will at least have design help if not worked out details). I'm assuming that if there are stats for the Lumati, they'll be in "The Coming of the Shadows" with the episode info. (got that on order).
Anyway, I've got a week or two to start doing design work before there's any chance of playing. Any suggestions? Ideas?