Sgt. Scream
Mongoose
I had an idea a couple of days ago. After posting here and over at evocommand.com the response to the idea was more or less a 100% 'YES!!'
What is it:
I think the basic rule book for evo is good as is. I mean, we have it for almost a year now and it provided us with what we needed. Whatever was in, that needed clearifications was soved with the rules-guys here or with simple houserules. The BASICs are there. Most people say they had expected more within this rule-book. Especially background and maybe even army lists with the very basic units for the factions. However, space in the basic book is not that much that everybody could be satisfied.
My idea:
Follow the example of the Forgeworld Imperial Armour books for GW's 40k.Keep the rulebook. expand the game with this ->
-Make a book that is not an army-book but instead depicts a conflict.
-Some kind of fictional war between some factions. Depict it with a timeline (near future) and campaign maps.
-Add a hobby section where you show how to make some mission targets like a HQ bunker system or a radio station...
-Write about the factions involved. Give vital background about the political situation the factions involved are during the campaign.
-add army lists. At the end of the book you could add pages to copy and cut out the cards.
-tweak rules or introduce more rules that are necessary to add further depth to the game. You could do a SpecOps mission adding new rules for this small skirmish missions.
-add futher units that did not make it into the book in S&P.
-continue releasing new conflict/campaign books every few month.
-make polls to have people vote for what factions involved.
-do contests to give fans the opportunity to send you their campaign/conflict background stories. So you do not have to do all alone.
-allow to send unit ideas to you that may find their way into the books.
Vote for what YOU fans would like to see, given the idea might find some interest at Mongoose's development team.
What is it:
I think the basic rule book for evo is good as is. I mean, we have it for almost a year now and it provided us with what we needed. Whatever was in, that needed clearifications was soved with the rules-guys here or with simple houserules. The BASICs are there. Most people say they had expected more within this rule-book. Especially background and maybe even army lists with the very basic units for the factions. However, space in the basic book is not that much that everybody could be satisfied.
My idea:
Follow the example of the Forgeworld Imperial Armour books for GW's 40k.Keep the rulebook. expand the game with this ->
-Make a book that is not an army-book but instead depicts a conflict.
-Some kind of fictional war between some factions. Depict it with a timeline (near future) and campaign maps.
-Add a hobby section where you show how to make some mission targets like a HQ bunker system or a radio station...
-Write about the factions involved. Give vital background about the political situation the factions involved are during the campaign.
-add army lists. At the end of the book you could add pages to copy and cut out the cards.
-tweak rules or introduce more rules that are necessary to add further depth to the game. You could do a SpecOps mission adding new rules for this small skirmish missions.
-add futher units that did not make it into the book in S&P.
-continue releasing new conflict/campaign books every few month.
-make polls to have people vote for what factions involved.
-do contests to give fans the opportunity to send you their campaign/conflict background stories. So you do not have to do all alone.
-allow to send unit ideas to you that may find their way into the books.
Vote for what YOU fans would like to see, given the idea might find some interest at Mongoose's development team.