Shall MGP do some 'conflict background/faction facts' books?

Would you like to see 'Campaign/faction' books?

  • background for a conflict only...

    Votes: 0 0.0%
  • background to a faction only...

    Votes: 0 0.0%
  • background(s), campaign + maps, unit cards...

    Votes: 0 0.0%
  • background, campaign, units, hobby section (terrain..)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

Sgt. Scream

Mongoose
I had an idea a couple of days ago. After posting here and over at evocommand.com the response to the idea was more or less a 100% 'YES!!'

What is it:

I think the basic rule book for evo is good as is. I mean, we have it for almost a year now and it provided us with what we needed. Whatever was in, that needed clearifications was soved with the rules-guys here or with simple houserules. The BASICs are there. Most people say they had expected more within this rule-book. Especially background and maybe even army lists with the very basic units for the factions. However, space in the basic book is not that much that everybody could be satisfied.

My idea:
Follow the example of the Forgeworld Imperial Armour books for GW's 40k.Keep the rulebook. expand the game with this ->

-Make a book that is not an army-book but instead depicts a conflict.
-Some kind of fictional war between some factions. Depict it with a timeline (near future) and campaign maps.
-Add a hobby section where you show how to make some mission targets like a HQ bunker system or a radio station...
-Write about the factions involved. Give vital background about the political situation the factions involved are during the campaign.
-add army lists. At the end of the book you could add pages to copy and cut out the cards.
-tweak rules or introduce more rules that are necessary to add further depth to the game. You could do a SpecOps mission adding new rules for this small skirmish missions.
-add futher units that did not make it into the book in S&P.
-continue releasing new conflict/campaign books every few month.
-make polls to have people vote for what factions involved.
-do contests to give fans the opportunity to send you their campaign/conflict background stories. So you do not have to do all alone.
-allow to send unit ideas to you that may find their way into the books.


Vote for what YOU fans would like to see, given the idea might find some interest at Mongoose's development team.
 
Voted 4.

Theres enough problems in the future that would work good for creating the background.
Global Economic Depression.
Dwindling fossil fuel resources.
Star Wars 2, nukes becoming less effective.
Re-emergence of Russia.
The soon to be super-power China.
Etc etc 8)
 
i was working on something along those lines with a view to including Hiro's campaign cards but we got side tracked and then BF:Evo went into the dark age of no info.

I need to go over to Evo command and get a co-author or two and get it done. Maybe turn it over to mongoose for them to add to. Hmmm, where did i save that....
 
Conflict books are a much better idea than army books. leaving the core rulebook as is (or better, including the default conflict in the book) means that any conflict book can be a ton of fluff, then unit stats, then whatever extras you want (modify the basic campaign to take varying terrain and strategic features into account, hobby section and so on)
 
Conflicts book are a better idea than army books for one more reason. You can balance the factions that fight in a single conflict much easier, if you design all of them at the same time. With army books there's much more danger of falling into the "this month's codex" trap...
 
The only issue with this idea I see is what minis MP is supposed to use for their pictures if they aren't producing their own. :D
 
To address the "Codex" issue, you need a good amount of playtesting and make the units useable elsewhere, but focal in the particular campaign. It works in some video games (unlockable units) and other miniatures games (once again Battletech comes to mind, although a lot of their strength comes in the customability of their game design). This could definitely work for Evo supplements.
 
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