This has bugged me for ages so I'll raise it on the forums...
In campaign games Shadows (and Vorlons) pay double for reinforcements because of the advantage they have in not having to pay for repairs and recrew...ok
In what way is this balanced? It is MUCH MUCH cheaper to repair ships than they can EVER save...don't believe me? Play a campaign..
Look at the Shadow choices:Armageddon: Ship 250 hits
War: Hunter 175 Hits
Raid: Scout 75 Hits
Patrol: Fighter 1 Hit
Now, since these guys take damage a different way these correspond to, very roughly (yes I know they don't take crits the same way), the same number of normal hits / 3.5 so:
Armageddon: Ship 250/3.5 = 72 Normal Damage
War: Hunter 175/3.5 = 50 Normal Damage
Raid: Scout 75/3.5 = 22 Normal Hits
So great don't have to repair these ships eh....err you got the bad end of the deal on that self-repair insurance policy, look how easy it is to repair.
Armageddon - the Ship costs 80RR to purchase, i.e. 40RR extra for the "cost saving" of not having to buy crew.
War - Completely repair/recrew/uncripple ship for 25RR, cost even? No, not unless you routinely bring the ship to 1 damage every battle although this is the best of a bad deal.
Scout - Completely repair/recrew/uncripple ship for 13RR..2RR down...
You can repair for 1RR per 5 damage, assuming 72 Normal hits that means I can completely repair the ship from 1 Hit for about 14RR...even if I double for the non-existent crew that's 28RR add 5RR (for normal ships pay to repair crit status) that's 33RR. Conclusion? Even if he almost completely trash the Shadow ship you are still paying through the nose for self repair. Note that doesn't include all the myriad of bonuses that some races get for repairing and re crewing, or that some Strategic Targets give bonuses too. And don't get me started on why 1 Wing of Shadow fighters costs 10RR...excuse me?!
Bottom line is that the vaunted "self repair" is good but it's not worth DOUBLE points....1.5 would be fairer I think.(and straight 5RR cost for fighters).
In campaign games Shadows (and Vorlons) pay double for reinforcements because of the advantage they have in not having to pay for repairs and recrew...ok
In what way is this balanced? It is MUCH MUCH cheaper to repair ships than they can EVER save...don't believe me? Play a campaign..
Look at the Shadow choices:Armageddon: Ship 250 hits
War: Hunter 175 Hits
Raid: Scout 75 Hits
Patrol: Fighter 1 Hit
Now, since these guys take damage a different way these correspond to, very roughly (yes I know they don't take crits the same way), the same number of normal hits / 3.5 so:
Armageddon: Ship 250/3.5 = 72 Normal Damage
War: Hunter 175/3.5 = 50 Normal Damage
Raid: Scout 75/3.5 = 22 Normal Hits
So great don't have to repair these ships eh....err you got the bad end of the deal on that self-repair insurance policy, look how easy it is to repair.
Armageddon - the Ship costs 80RR to purchase, i.e. 40RR extra for the "cost saving" of not having to buy crew.
War - Completely repair/recrew/uncripple ship for 25RR, cost even? No, not unless you routinely bring the ship to 1 damage every battle although this is the best of a bad deal.
Scout - Completely repair/recrew/uncripple ship for 13RR..2RR down...
You can repair for 1RR per 5 damage, assuming 72 Normal hits that means I can completely repair the ship from 1 Hit for about 14RR...even if I double for the non-existent crew that's 28RR add 5RR (for normal ships pay to repair crit status) that's 33RR. Conclusion? Even if he almost completely trash the Shadow ship you are still paying through the nose for self repair. Note that doesn't include all the myriad of bonuses that some races get for repairing and re crewing, or that some Strategic Targets give bonuses too. And don't get me started on why 1 Wing of Shadow fighters costs 10RR...excuse me?!
Bottom line is that the vaunted "self repair" is good but it's not worth DOUBLE points....1.5 would be fairer I think.(and straight 5RR cost for fighters).