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Zeus said:Better than Messantia map, but there is still room for improvement.
What'd you do to improve it?Zeus said:Better than Messantia map, but there is still room for improvement.
The King said:Far better than the precedent huge canal that was dwarfing the Suez canal.
I wonder though why there must be a river crossing it.
I think REH would have talked about it. At the very last I would have put the Maul near the river and near the craftman quarter.
VincentDarlage said:The King said:Far better than the precedent huge canal that was dwarfing the Suez canal.
I wonder though why there must be a river crossing it.
I think REH would have talked about it. At the very last I would have put the Maul near the river and near the craftman quarter.
REH never described Shadizar and never had a story set in Shadizar. You are thinking of the City of Thieves (Arenjun).
Urban morphology can be reasonably complex in some cases but almost always you'll find that disreputable areas are situated at the edges of settlements. The craftsmen, smiths, dyers et al will need the water for their industry, higher class craftsmen and merchants will situate themselves as near the wealthy as possible, likewise merchants site themselves near theirThe King said:Far better than the precedent huge canal that was dwarfing the Suez canal.
I wonder though why there must be a river crossing it.
I think REH would have talked about it. At the very last I would have put the Maul near the river and near the craftman quarter.
Yes it is! I didn't realized this but after all Shadizar could very well be a transposition of Arenjun (because of the Maul, the temple's quarter, etc..). Still I can't imagine a broad river in such an arid place as Zamora.VincentDarlage said:The King said:Far better than the precedent huge canal that was dwarfing the Suez canal.
I wonder though why there must be a river crossing it.
I think REH would have talked about it. At the very last I would have put the Maul near the river and near the craftman quarter.
REH never described Shadizar and never had a story set in Shadizar. You are thinking of the City of Thieves (Arenjun).
I am not that sure about the Maul. When you have a walled city with a crossing river it is far easier to use the water way to smuggle stolen or forbidden goods in and out as to pass the gateway.Pharoah Kromium said:Urban morphology can be reasonably complex in some cases but almost always you'll find that disreputable areas are situated at the edges of settlements. The craftsmen, smiths, dyers et al will need the water for their industry, higher class craftsmen and merchants will situate themselves as near the wealthy as possible, likewise merchants site themselves near theirThe King said:Far better than the precedent huge canal that was dwarfing the Suez canal.
I wonder though why there must be a river crossing it.
I think REH would have talked about it. At the very last I would have put the Maul near the river and near the craftman quarter.
suppliers (craftsmen) and sales opportunities (market places). That leaves the underclasses to lurk where they may, merchants, their warehouses and public markets probably provide better opportunities for theft etc. than a craftsman (probably living in or over his workshop) so the situation of the Maul does make sense.
Pharoah Kromium said:What'd you do to improve it?Zeus said:Better than Messantia map, but there is still room for improvement.