Secrets of the Ancients Campaign - Now Starting!

MongooseMatt

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The epic Secrets of the Ancients campaign is finally here, available for free download from our web site. You can find it at;

http://www.mongoosepublishing.com/home/series.php?qsSeries=51

Written by Gareth Hanrahan, Secrets of the Ancients is a ten part campaign, with a new part being available for free download every few weeks (if you play once a week and start right now, you should find that a new part comes available just as you are completing the last). It will build into an epic campaign of huge proportions which should keep your gaming group going for many months!

The new Secrets of the Ancients campaign is based on the Classic Traveller Adventure #12, Secret of the Ancients. Like that adventure, this campaign delves into the dark past of the Third Imperium setting, and the legacy of a race of incredibly advanced and powerful aliens. Over the course of this campaign, the haracters will see sights no human has ever dreamed of, meddle with powers beyond understanding, clash with secret factions within the Imperium, and ultimately help shape the destiny of all Charted Space.
 
OMG, I am so pumped to run this. I thought this was going to be a paid for product, so I'm even more grateful.

The perfect excuse to kick start Traveller with my group.

Which books will I need, or can I muddle through just with the main rulebook?
 
Poi said:
OMG, I am so pumped to run this. I thought this was going to be a paid for product, so I'm even more grateful.

We may compile it at a future date into a nice big hardback but the main purpose is to serve as a free download.

Poi said:
The perfect excuse to kick start Traveller with my group.

Pretty much the intention :)

Poi said:
Which books will I need, or can I muddle through just with the main rulebook?

You will go far with just the main rulebook. You will find the Spinward Marches handy, especially if your players ever go off piste, and maybe the Map Pack. But that just rounds things out, really.

Secrets of the Ancients is pretty much self-contained.
 
My hat's off to you for producing this and offering it free. Also for having the cojones to tackle a legendary RPG subject, getting Marc's approval and, in advance, suffering the slings and arrows of outrageous grognards.
 
This is REALLY cool. I love the summary. A perfect jumping off point for an extended campaign (and a long campaign in its own right!).
 
Whew! I suspect I shan't run this for quite some time, as I have a group of new players, but well done and thanks to all involved!
 
We're "outrageous" grognards if we turn up to a game wearing little more than diving flippers, an England flag draped round our shoulders and a leopard skin print posing pouch.

I suspect "outraged" to be the more appropriate adjective with grognards.

Though I could make "outrageous" work. :)

I will enjoy this series.
 
Somebody said:
  • A lot better (more interesting) than the original 3.5 part sleeping pill
And a neat way around the monologuing! :D

Somebody said:
  • Too high-powered/universe changing for my liking.
I kind of like those 2001: A Space Odyssey stargate "My God, It's Full Of Stars" moments. Keep them in. That's the bit that freaked out the players the first time, before the railroading and the monologuing began.

Somebody said:
  • Seems to make good use of the base elements of the original while dropping the unneeded sidelines (Zhos at Fulacin)
That was Twilight's Peak.

Somebody said:
Overall this is stuff that "won't happen in my universe" since I don't like that type of "you are an Ant" conspiracies in my SciFi. Still nice craftswork for those who like the style
Yeah. I don't need anyone's help to tell the players that they are ants, thank you very much. :D
 
While I may never run this scenario in a game, I am very interested in reading it and incorporating PARTS of it into my game.

Just the descriptions in the first chapter about what things around Regina are like make it worth the price! :D

Seriously, there are lots of good things that I can steal for other games. Same for Tripwire. I won't run it, but people that have read that book might recognize parts of it in my game in unexpected places.

THANK YOU MATT AND MONGOOSE FOR THIS ADVENTURE.
 
Rikki Tikki Traveller said:
THANK YOU MATT AND MONGOOSE FOR THIS ADVENTURE.

I could not have put it better myself :lol:
It got off to a nice solid start and I am looking forward to the next nine installments. And putting out the overview was a very nice touch.

DW
 
Rikki Tikki Traveller said:
THANK YOU MATT AND MONGOOSE FOR THIS ADVENTURE.

Probably the best way to thank them is to make a fuss about this on other forums (e.g., rpg.net, theRPGsite, sfrpg boards, UK roleplayers and even Dragonsfoot) so that it will hopefully attract new players to the game or old ones back. Then some of them might buy some books and Mongoose will benefit from this outlay of time and money.
 
There was once a time in the early days of role playing when it was the adventures that mattered and were what all role players had in common.
You could meet a D&D player from the other side of the world and talk about what you did in “Vault of the Drow” or for that matter talk to a traveller player about how your “Mission on Mithril” went.

I really like this offering from Mongoose and I hope if this is the new resurgence of traveller that "What happened to you in the secrets of the ancients" becomes a new iconic point of reference for travellers far and wide.

I don't own mongoose traveller or any of its supplements but after reading this first offering for the ancient’s series I'm scrapping my plans for my next campaign and running this. Not sure yet if I'll do it with my Starter traveller set or with GURPS and I'm going to move the action to a different sector plus make my changes like all reffs do but I'm going to run this. I hope one day when my players and I are attending a con in some far-flung corner of the globe we can sit down with so other traveller players and talk about what we did when we did the mongoose ancient series.

Judging by the quality of the first adventure I think I may have a look at Tripwire and other mongoose adventures.

Thanks!
 
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