Scorpion Light battle (scout) tank

Mr Evil

Mongoose
ok today i bought 2 scorpion tanks

scorpiontank.jpg


pics up later after a repaint

and i got the sizes of wiki for them

multiplied x 1000 and divided by 65 for scale and these are the sizes i got

length 75.4mm
width 33.8mm

then i measured the corgi one i bought

and

wow the corgi one is half a mm over size on width and 1mm short on length !!

so as far as im concerned its spot on :)

so all we need now is

1:my pics

and

2: work out some stats.

so i thought i would compare on wiki info on armour and weapons.

not much help realy lol.

weapon wise it has a 76mm min gun with 40 rounds.

so anybody with exsperiance of these or wys of comparing different weapon sytems please help me here.

id say it was lighter armoured than a warrior ? maybe maybe not !

if lighter than a warrior i would suggest 7 hit 9 kill if heavier armoured then 8 hit 11 kill

size is 2 as its no bigger than a shadow so only be able to fail 2 armour saves id sugest.

also has a light machin gun in turret so possably a 3D6 jobwith double supresion.

main gun is id say more powerful than the warror gun but not able to shoot as rapidly (again open to correction) so a D10 + 1 or 2 is viable if D10+1 id let it fire once per action, if D10+2 id limit it to 1 shot per turn.

speed is 80kmh i think thats about 10" id say maybe 9"


ok well their is my thoughts, input welcome, im of to undercoat them.
 
The armor on Scorpions and Scimitars is much lighter than that on Warriors. If you go with 7+/9+ I'd suggest a rather low Armor (5+ or sth like this), alternatively choose 6+/8+ and Armor 2+/3+.
As for the weapon - the 76mm HEAT round is roughly as powerful as an RPG round.
 
The British Army has binned all its Scorpions in favour of retaining the 30mm armed Scimitars and standardising on the same current armament as the Warrior. Some Scorpions had their turrets replaced with those from Fox armoured cars (the modified vehicle was called the Sabre) again to standardise on 30mm armed varieties, but I think these have all been retired now.

Mr E, You need to replace the short stubby gun with a longer, sleeker (and more fragile) version :)

Or were you thinking of painting them up as Iranians? They are amongst the many overseas users of the CVR(T) family of vehicles.
 
There was disagreement as to whether to go for a wheeled scout vehicle or a tracked one. The army compromised and had both. Excellent agility but harder to maintain than a wheeled scout.

I still regard it with undeserved affection because one starred in a story in, I think, the late British comic Bullet (1976-78 according to Wikipedia) when the UK was invaded by a not-Russian force that I think ended with the Americans arriving.

Dinky used to make quite a nice toy of one that is a good deal larger than the Corgi one if I am thinking of the right Corgi model – which I thought ridiculously small but then of course I have yet to see any BfE vehicles (or miniatures for that matter) in reality so still have no feel for how big they are, though I suspect the vehicles are a good deal smaller than I think they are.

I think their biggest claim to fame was during the Falklands War where they could cope with the horrible ground but I have no idea if they were much used in the fighting. I imagine even a low velocity 76mm HE shell would have been very welcome in support.
 
A Scorpion also played as starring role in the excellent "Citizen Smith" (Freedom for Tooting!) - somehow I can picture Mr E as a sort of Wolfie Smith character :D
 
CHEERS :D guys

ok so we shall go for the Scimitar instead simple conversion to do realy.

so what sorta stats would you sugest DM and tuthers

as for size the Scimitars and scorpion are realy realy small, a little bigger than a family car in some respects (unles you drive a mini or smart car ofcourse lol)

Scorpion_recog.gif
 
ok paintjobs done, just need some rules i spose.

so were going for the non scorpion version.

30mm cannon ?

lighter armour than a warriot ?

ELP please :D
 
I'll take a stab at it....



FV101 Scorpion

Size: 2
Speed: 7"
Target: 7+
Armor: 4+
Kill: 9+
Close Combat: 3xd10

Weapons:
L37A1 7.62 mm machine gun
Range: 30"
Damage: 3xD6
Special Rules:
The Scorpion carries a coaxial MG, which causes a –1 penalty to Armour rolls. The MG may always be fired in addition to main weapon system in a single Shoot action, and but must use the same Fire Zone. Every Damage Dice this weapon rolls will count as two for the purposes of Suppression only. If every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two actions from Suppression, rather than just one.

76mm gun L23A1
Range: 40"
Damage D10+2
Special Rules:
This weapon causes a –2 penalty to Armour rolls, and will roll extra Damage Dice (but only D6-1) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction.

Special Rules:
Armoured: The Scorpion will ignore all terrain 1" high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 5+ to the Side or Rear facings. The Scorpion may never make any reactions except to Shoot with the MG. It will also ignore the effects of smoke (see main rulebook).
Tough: The Scorpion will ignore the first two failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.

Options:
Prior to deployment the unit may opt for one of the following configurations:

-FV102 Striker (+20 pts)
Replaces the 76mm gun L23A1 with the Swingfire anti-tank missile
Damage D10+3
Range: 60"
Special Rules
This weapon causes a -3 penalty to Armour rolls, and will roll extra Damage Dice (but only D6 with no penalty to Armour rolls) against every model within 1” of the centre of the model its first Damage Dice is allocated to - these extra models need not be in Line of Sight. It may only be fired once per turn, and never as a reaction. If a model of Size 2 or greater is within the Fire Zone, you may opt to roll this weapon’s Damage Dice against that model, rather than allocate normally. The Scorpion must be stationary when using it – niether of its actions during the round it fires may include movement.

-FV103 Spartan
Replaces the 76mm gun L23A1 with the Transport ability.
The F103 may carry up to 5 size 1 models. Models may mount the vehicle simply by moving on to it, and may leave with a Move action in the same way. If models either enter or leave the vehicle, then both the models and the vehicle may only take a single action in that turn. If the vehicle is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.

-FV107 Scimitar
Damage: 2xD6+2
Range: 30"
Replaces the 76mm gun L23A1 with a 30 mm Cannon.
This weapon causes a –2 penalty to Armour rolls. It may be used as an AA weapon. It may only be fired once per turn, and never as a reaction.
 
Mr Evil said:
looks good, but needs to be more Scimitar focused, as was pointed out above the scorpion is no more :(

See the above option for
-FV107 Scimitar

the Scimitar is pretty much just the Scorpion base with a new turret.
 
-FV107 Scimitar
Size: 2 (no bigger than a car after all)
Speed: 7"
Target: 7+
Armor: 2+
Kill: 9+
Close Combat: 3xd10

Special Rules:
Armoured: The Scimitar will ignore all terrain 1" high or less for the purposes of movement. It is also immune to Suppression but only has an Armour score of 4+ to the Side or Rear facings.
The Scimitar may never make any reactions except to Shoot with the MG. It will also ignore the effects of smoke (see main rulebook).
Tough: The Scimitar will ignore the first two failed Armour rolls. An attack that rolls its Kill score will destroy it as normal.



30 mm Cannon
Damage: 2xD6+2
Range: 30"

This weapon causes a –2 penalty to Armour rolls. It may be used as an AA weapon. It may only be fired once per turn, and never as a reaction.

points cost, id set it at about 100 points for the mo as its between a Hiluc and a PLA APC

something like that id say using your stats paladin.
 
not realy when you consider the types of weapons that can hurt it have enough save modifier to make it worry a tad, and a kill is a kill still.
 
If the warrior is size 4 then this should be size 3, it is still bigger than a shadow or jeep.
Should have a high target value though for low profile (though really the T99 should do so too)
 
Thinks after the last battle I had the Type 99 should get more bonus from cover *LOL*, or a strong torch to remove those shadows from the battlefield.
 
its about the same size as many street 4x4's

its small very small, but very hard to hit and excelent armour.

its actualy shorter than a shadow.
 
Mr Evil said:
its about the same size as many street 4x4's

its small very small, but very hard to hit and excelent armour.

its actualy shorter than a shadow.

you are correct, it is the same size (or cms shorter) than the Shadow
 
I had seen a bunch on ebay except they were white for the UN. Said they were 1:55 scale. (will try an find link)
What actual scale did yours end up being?
 
Dorb said:
I had seen a bunch on ebay except they were white for the UN. Said they were 1:55 scale. (will try an find link)
What actual scale did yours end up being?

yup there the ones, i got, if they were 1:55 wich their not then thed be a little bigger but still ok. ;)

but after buying 2 and measuring one they hit 1:65 measurments are pretty bang on.
 
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