Scenery Downloads

animus

Mongoose
I see that Court Jester has an excellent collection of space scenery but I was wondering if anyone knew of any more? I'm thinking of moons and asteroids.
 
just google search and use photoshop and or another editor. simple stuff.

however try building some, much more pleasing on the eye, and pretty cheap and easy.

flower aranging foam is pretty good, or any polestyrene and a good craft knife.
textured asteroids, bit o grey paint, throw in some sand or even bits of small gravel and paint on.. seriously easy and looks good too
 
I'm with Animus on this one. While I really enjoy making terrain, I now have well over 250 ships to clean, assemble, and paint. I just don't have the time to build some terrain at this time. The printed stuff is just easier and quicker for now.
 
I'm not a fan of 3d terrain. They get in the way of your ships and unless you also have a template down you don't know where the border of the terrain starts. Also with planets, you can't stand ships on it.

Flat, good quality printed terrain is better IMO.
 
I have an asteroid field that we use in our games but it is not available on my site (for a couple of reasons) but if anyone would like a copy of it (prints out just inder A4) then just email me.
 
And sometimes you don't even need photoshop, just google...

http://ncarboni2.home.att.net/Moon_Hypersaturated.jpg

Warning its a bit big...
 
Templates are easier to use but am in the process of making 30 meteors for use in fields of asteroids worked out by D6 - D20 dimentions, about 10 meteors per field is how I plan to use it unless it ends up being a tiny field.
 
mollari_uk said:
I'm not a fan of 3d terrain. They get in the way of your ships and unless you also have a template down you don't know where the border of the terrain starts. Also with planets, you can't stand ships on it.

Flat, good quality printed terrain is better IMO.

I guess it must be different strokes for different folks, but I love 3D terrain. It really brings a gaming table to life. As for not being able to fly over a planet, the first games we played with the moon I made we didn't read the rules properly, and ended up going around the planet instead of over it. I know it wasn't representative of 3d space, but the games didn't suffer. In fact it probably made the games a bit more interesting having something on the table you had to go around, we used a lot more orbiting.
 
I too love 3-D terrain best. IMO it really brings out the battlefield and the little idiosyncracies inherent in it are worth it IMO. After all, your ships are 3-D are they not?

Cheers, Gary
 
silashand said:
I too love 3-D terrain best. IMO it really brings out the battlefield and the little idiosyncracies inherent in it are worth it IMO. After all, your ships are 3-D are they not?

Cheers, Gary

It also makes photo's of your ships in action look more professional.
 
Templates are easier to use but am in the process of making 30 meteors for use in fields of asteroids worked out by D6 - D20 dimentions, about 10 meteors per field is how I plan to use it unless it ends up being a tiny field.

Is 'am' like I'm??

In which case what's this 'am' pale face?

I supplied the polystyrene, I showed you how to make them, I supplied half the bases and up to just I've painted the buggers.

At the very least there should be a 'we' in there somewhere don't you think?

What you like?? :roll:
 
I have a mild preference for flat terrain over 3D for a number of reasons;

1) easier to transport and store
I do most of my gaming at a local gaming club, so any terrain I want has to transported meaning MORE boxes/bags to lug to and fro, and store in my rather small house. Flat printouts fit in a folder, not taking up space better used by fleets (and are lighter :D )
2) Construction time and cost
With flat terrain, all I have to do is print and cut out, making it easy to resize and tailor, rather than hunting down the right size of materials, chop them up just right, base them, texture them (as appropriate) and paint them, using time and material better spent on my backlog of lead (ok, pewter)
3) more resistant to damage
It's hard to knock over a sheet of card on a table, and even if you do manage it, bits don't break off. The only real threat is spilled drinks (which shouldn't be in the middle of the battle field anyway), plus they don't risk transport damage
4) Easier to measure/move through/around >>> Faster gaming
With 3d terrain ot becomes harder to run a ruler at model height to determine ranges if it passes near/ through terrain, and as for moving a ship into or along the edge of an asbelt(the stem isn't in there, but half the hull of the model is).....aargh!. "Hold on while I shift these representative asteroids out of the way (trying not to damage them (or my ship) in the process)". Also without a template the location of the edge of the field can become more debatable (from the stems? the edges of the asteroid models?)

I will concede that 3d looks better,and can produce prettier pictures, but that just isn't enough of an advantage for me.
After all, your ships are 3-D are they not?
Well, yes, but so is space, and it's being modeled by a 2D surface, so logically, the scenery (as part of the 2d space) would be 2d as well :wink:

Anyway, the ships are the stars of the show/game, so they should look better than the extras/scenery :)
 
I have a wide selection of asteroids, gas clouds, and planets on epicarmycard.com - look for the resources page.

Chern
 
Rawwar said:
Templates are easier to use but am in the process of making 30 meteors for use in fields of asteroids worked out by D6 - D20 dimentions, about 10 meteors per field is how I plan to use it unless it ends up being a tiny field.

Is 'am' like I'm??

In which case what's this 'am' pale face?

I supplied the polystyrene, I showed you how to make them, I supplied half the bases and up to just I've painted the buggers.

At the very least there should be a 'we' in there somewhere don't you think?

What you like?? :roll:

We are "am" :P resistance is futile :P

Yeah you have built /painted the first batch of meteor's. Didn't want to butt in you where so enthusiastic about doing them.
 
We are "am" Razz resistance is futile Razz

Yeah you have built /painted the first batch of meteor's. Didn't want to butt in you where so enthusiastic about doing them.

It's not so much enthusiasm more that games looks so much betterfor something that is pretty straight forward to build.

You also forget I come from the same part of the world you do and am is clipped for I am. I'll forgive you now you've acknowleged the collective.
 
All this talk of Am makes me want some Ham.

I'll bring my paints over tonight and we can finish this batch of meteors then were onto round 2.
 
Banichi said:
mollari_uk said:
I'm not a fan of 3d terrain. They get in the way of your ships and unless you also have a template down you don't know where the border of the terrain starts. Also with planets, you can't stand ships on it.

Flat, good quality printed terrain is better IMO.

I guess it must be different strokes for different folks, but I love 3D terrain. It really brings a gaming table to life. As for not being able to fly over a planet, the first games we played with the moon I made we didn't read the rules properly, and ended up going around the planet instead of over it. I know it wasn't representative of 3d space, but the games didn't suffer. In fact it probably made the games a bit more interesting having something on the table you had to go around, we used a lot more orbiting.

I agree for the most part - of course 3D terrain looks better. But it doesn't travel well. I don't have a gaming space, so whenever I play I have to go somewhere. Space games aren't as widely played as ground based games, and so there's a lack of ready terrain at my local store for outer space. Being able to pack away everything flat is very useful, and quick. So it works for me.

The playability of 3D terrain isn't as good as flat terrain (IMHO), for previously mentioned reasons - borders aren't as easy to determine, LOS and distance through are fuzzy, etc.

Chern
 
Chernobyl said:
Banichi said:
mollari_uk said:
I'm not a fan of 3d terrain. They get in the way of your ships and unless you also have a template down you don't know where the border of the terrain starts. Also with planets, you can't stand ships on it.

Flat, good quality printed terrain is better IMO.

I guess it must be different strokes for different folks, but I love 3D terrain. It really brings a gaming table to life. As for not being able to fly over a planet, the first games we played with the moon I made we didn't read the rules properly, and ended up going around the planet instead of over it. I know it wasn't representative of 3d space, but the games didn't suffer. In fact it probably made the games a bit more interesting having something on the table you had to go around, we used a lot more orbiting.

I agree for the most part - of course 3D terrain looks better. But it doesn't travel well. I don't have a gaming space, so whenever I play I have to go somewhere. Space games aren't as widely played as ground based games, and so there's a lack of ready terrain at my local store for outer space. Being able to pack away everything flat is very useful, and quick. So it works for me.

The playability of 3D terrain isn't as good as flat terrain (IMHO), for previously mentioned reasons - borders aren't as easy to determine, LOS and distance through are fuzzy, etc.

Chern

My idea, is basically painted table, 3D terrain placed on flat printed terrain.

Thus you know where the terrain stops simple really.
 
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