I did some statting of a kobolds recently, made it so I could convert some D&D stuff in case I needed it.
I think I lost the file though. Here's what I can remember:
Kobold
Many people have unjustly disfavored the kobold as a minor creature living deep underground, as pit slaves to the dragons.
However, kobolds are actually descended from dragons, a culture and a race much older than our human one, it is believed that the kobolds have once held a great civilization, perhaps even before the elves arose.
However minor they may seem, kobolds, perhaps due to their draconic ancestry, have a remarkable talent for magic.
Strength 2d6+3 (10)
Size 1d6+3 (7)
Dex 3d6+3 (14)
Con 2d6 (7)
Pow 3d6+3 (14)
Int 2d6+6 (13)
Cha 3d6 (11)
Abilities: Dark Sight, Natural Armour (1 AP to all locations), Magic in the blood.
Magic in the blood: Kobolds using common magic get +1 magnitude to all their spells for free. Kobolds using sorcery can add an extra level of manipulation, without spending time or Magic Points.
(So for example, a Kobold with 58% in manipulation, could cast a spell with 6 targets (manipulate targets 6 times), and they could all be within his POW in meters (Manipulate range once), as a singe Combat Action, for 1 MP).
Reasoning for the stats, I gave a decent minimum strength so they could still do something besides stealing and casting spells. The way I see it, they are already penalized enough by being small that they don't need to lose strength as well.
I gave the magic blooded special rule because it fitted really well with their D&D stats (wherein they are by far the best sorcerers), if removed their POW should probably go up, but I really like the rule.