Utgardloki
Mongoose
Iamtim wrote:
Nah, Sanity in Runequest should be a skill. Base it on CHA + POW, or perhaps (CHA + POW + INT) x 2 (although I prefer the former). Let people build it up like they build up any other skill, except this can also be lost temporarily or permanently through exposure to traumatic effects.
Or perhaps not lost, but a person can take "Sanity Damage". When Sanity Damage exceeds Sanity, the person has episodic periods of flakiness. When Sanity Damage is twice Sanity, insanity is permanent.
I was doing some research the other night, and the entire Sanity chapter (System? Section?) from D&D's Unearthed Arcana is Open Content.
Sanity in Unearthed Arcana was modeled upon that found in the d20 version of Call of Cthulhu. Which, of course, was pretty much exactly what was found in BRP Call of Cthulhu.
So, through the magic of the Open Gaming License and Open Content, one could use the RuneQuest SRD and the Sanity rules from Unearthed Arcana to make a horror roleplaying game VERY MUCH like BRP Call of Cthulhu.
Nah, Sanity in Runequest should be a skill. Base it on CHA + POW, or perhaps (CHA + POW + INT) x 2 (although I prefer the former). Let people build it up like they build up any other skill, except this can also be lost temporarily or permanently through exposure to traumatic effects.
Or perhaps not lost, but a person can take "Sanity Damage". When Sanity Damage exceeds Sanity, the person has episodic periods of flakiness. When Sanity Damage is twice Sanity, insanity is permanent.