S&P41 batrep

Old Bear

Mongoose
I thought you guys might like to know that round 3 between Lord Greke-Robinson and Admiral von Bastau has just kicked off. There's a somewhat titanic carrier battle being waged in the North Sea as we speak, involving Illustrious and Hood on one side (amongst others) and Tirpitz and Graf Zeppelin on the other.

Yes, well and truly fictional but I'm hoping to finally win one... :cry:
 
As my VAS order has been slightly mislaid, I was wondering about carriers in VAS.

In ACTA fighters can only operate at basically line of sight ranges, or roughly the same range as long range beam weapons. As such the rules for carriers and fighters are OK.

In WWII carrier aircraft would always operate at 10 X the range of the largest guns and no carrier V carrier fleet would ever see each other. I presume that for the purpose of gameplay this is not accurately recreated?

Can anyone comment further on carrier operations to those unfortunate few whose order has been misplaced.

Ta

Cpt Kremmen (the cursed)
 
In ACTA fighters can only operate at basically line of sight ranges, or roughly the same range as long range beam weapons. As such the rules for carriers and fighters are OK.

In WWII carrier aircraft would always operate at 10 X the range of the largest guns and no carrier V carrier fleet would ever see each other. I presume that for the purpose of gameplay this is not accurately recreated?

Well, you could always play with the carriers as "off board" units, using the rules for land-based aircraft.

. . . or you could just accept it as a concession in the name of playing a fun game. After all, if you're looking for a highly accurate "simulation" rather than just a fun game, VaS probably isn't your best choice anyway.

I don't know that ACTA is necessarily any more "realistic" in this regard. Ships would be engaging each other at MUCH longer ranges using hypervelocity slugs. They would never see each other, and warefare would be more of a math excersize than a dramatic engagement where ships were swooping around each other.

Directed energy weapons would be too short ranged to be of any significant value due to the inverse square law. . . or they would consume so much power as to be impractical.
 
It's a mistake the Royal Navy did make in WWI

Fortunately the subs missed

But then the first Battle of Heligoland Bight was a confused brawl for all concerned
 
msprange said:
Someone ask Ian about his submarines making an attack run on one of his own ships. . .
While playtesting VaS with inadequately prepared 1/3000 minis, we had to call a game off because neither of us could remember which destroyer was which (big ships I recognise, but destroyers I'm a bit hazy on...) I'm quite sure we both attacked our own, and more than one mini changed hands a couple of times...

Same happened once in ACtA playing two factions of EA, but we settled that without quitting the game!

Wulf
 
. . . or you could just accept it as a concession in the name of playing a fun game. After all, if you're looking for a highly accurate "simulation" rather than just a fun game, VaS probably isn't your best choice anyway.

There's no reason why rules can't be fun, playable AND realistic. Sometimes I think people get the wrong end of the stick when they use the word "simulation" :)

(I have been accused many times of being a simulationist - if you want to see real simulations look at what i do for a living :D )
 
Yeah, that is why even though I personally think my ships look better w/o bases, I'm putting them all on bases with flags, name, and designation number just for tracking purposes.

If each player has a battleship and a cruiser, that is one thing.

But when you have a battleship, a couple battlecruisers, a cruiser squadron and a destroyer screen. . . you really need the labels!
 
Back
Top