S&P 41 "Carrier Battle"

Interesting,

I noticed that both players took one lousy low spec carrier in their so called carrier battle and then surrounded it by masses of battleships. I wonder why? Oh yes because carriers are completely useless, I remember now.

Brit Queen elizabeths are one of the best ships in the game? Are they as big as an Iowa or a Yamato? NO but you get TWO of them. If I was playing Brits I would load up on these babies and forget the useless Brit war level battleships.

Let's see a REAL carrier battle....

Cpt K
 
Captain Kremmen said:
and an enemy carrier fleet to attack

We ran a 6-point Raid level "Carrier Clash" battle last Friday with two carriers on a side (Yorntowns and Shokakus) along with assorted accompanying cruisers and destroyers. We have an oversize 5 x 9 foot table, so the fleets were able to start 60" apart rather than the 48" the scenario calls for. We increased the game length to 12 turns as a result, but called it before then.

Our results were not dissimilar to the S&P article. Aircraft were largely ineffective against carriers or escorts. The Japanese went after the US carriers, hit them with most of the full complement two IJN fleet carriers, and watched them sail away with minor damage. The Japanese carriers turned away to open the range so the surviving US planes (AA fire does seem to work well as written) went after cruisers and DDs instead, got a few hits, and again the targets were not substantially hurt.
The game was called as the surface ships were getting into range because we were running it to try out the air rules; if we'd kept going a few more turns there undoubtedly would have been more casualties, but they would have been due to surface gunnery and not air attack (as most of the S&P sinkings also were from gunfire).

This has already been discussed in other posts so there's not much point in beating the horse again here, but the attack capabilities of aircraft are badly underated in RAW. When the equivalent of six Flights of Dauntlesses can historically gut two carriers at Midway, but twice that many Flights can barely scratch two carriers in a game, you've got a problem. Aircraft AD need to be substantially increased, but to what level I'm not certain. 2 AD for sure: possibly 3, but that might be too high.

(sigh) More playtesting..... :roll:
 
Captain Kremmen said:
Brit Queen elizabeths are one of the best ships in the game? Are they as big as an Iowa or a Yamato? NO but you get TWO of them. If I was playing Brits I would load up on these babies and forget the useless Brit war level battleships.

SHhhhhhhhhhhhhh! :wink:

We don't want everyone knowing... 8)

I must admit I have several Queen Elizabeth-class on my "to buy" list along with some J,K & N class destroyers, which also seem to be rather good. But I agree with your assessment about the battle-level ships Vs the war-level ships in the Royal Navy.

Although the IJN Nagato does have the Queen Elizabeth beat if you compare battle level ships... It is just better... :wink:
 
Don't forget that the J/K/N stats have a misprint (4AD should actually be 1AD), which makes them less handy in the gun department (but they do pack a decent punch in torpedoes!)
 
Ah, you want the 1949 "Daring" class with the Mk6 4.5" guns that have a ROF about 3 times that of the J/K/N's guns :D
 
Yes, used by the RN, RAN and Peruvean Navy

http://www.hazegray.org/navhist/rn/destroyers/daring/
 
DM said:
Don't forget that the J/K/N stats have a misprint (4AD should actually be 1AD), which makes them less handy in the gun department (but they do pack a decent punch in torpedoes!)

Where was this announced? :?

In that case I take back my statement about teh K,K & N Class... :cry:
 
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