I'm planning on running a campaign with the Conan rules but set in real world Saga Age Iceland. There's a lot of magic in the Icelandic Sagas that there aren't any spells for in Conan (at least in the basic book) so I decided to cook up some runic spells. I would appreciate some feedback and some help in setting appropriate power point costs and prerequisites.
Thanks!
Iron Can’t Bite Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of clothing
Duration: 10 minutes/scholar level
Prerequisites: ?
Grants the wearer of the clothing that the spell has been cast on 4 damage reduction against piercing and slashing iron weapons that cannot be circumvented by finesse attacks.
Improved Iron Can’t Bite Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One Creature
Duration: 10 minutes/scholar level
Prerequisites: ?
Grants the wearer of the clothing that the spell has been cast on 8 damage reduction against piercing and slashing iron weapons that cannot be circumvented by finesse attacks.
Iron Can’t Bite (curse) Rune
PP Cost: ?
Components: V, S
Casting Time: standard action
Range: Close (25ft. + 5 ft. per scholar level)
Target: One Creature
Duration: 10 minutes/scholar level
Save: Will negates
Prerequisites: ?
Magic Attack Roll: Sets DC for target’s saving throw
If the target saves their failing throw the weapon they are currently holding loses 4 points of armor piercing, to a minimum of zero.
Wolfshirt
PP Cost: ?
Components: V, S
Casting Time: one full round
Range: Personal
Target: Self
Duration: 3 + Con rounds
Prerequisites: ?
Grants the effects of fighting-madness to the caster.
Lesser Shape-shifter
PP Cost: ?
Components: V, S
Casting Time: 1 full round
Range: Personal
Target: Self
Duration: 10 minutes/scholar level
Prerequisites: ?
As shape-shifter, but the caster can only assume one form (his totem animal, whichever animal he turns into the first time he uses this spell or spiriting sending spells counts as his totem animal). While shape shifted the caster gains no special bonuses to healing.
Lesser Spirit Sending
PP Cost: ?
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: Self
Duration: 1 hour/scholar level
Prerequisites: ?
The caster sends forth their spirit from their body in the form of his/her totem animal (whichever animal he turns into the first time he uses this spell or shape-shifting spells counts as his totem animal). His/her animal form can move as normal for that animal, can be attacked as normal and appears as a normal animal but cannot attack or effect matter in any way. The caster’s body is helpless while his/her spirit is away and can be attacked or incapacitated without the spirit being any the wiser. The caster can cancel the spell and return to his/her body as a free action.
Spirit Sending
PP Cost: ?
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: Self
Duration: 1 hour/scholar level
Prerequisites: ?
The caster sends forth their spirit from their body in the form of their totem animal (whichever animal he turns into the first time he uses this spell, lesser spirit sending or shape-shifting spells counts as his totem animal). His animal form can move as normal for that animal, can be attacked as normal and gains the physical attributes and whatever extraordinary abilities that their animal form has as with the shape-shifter spell but gains no special healing abilities. The caster’s body is helpless while his/her spirit is away and can be attacked or incapacitated without the spirit being any the wiser. The caster can cancel the spell and return to his/her body as a free action.
Ale Rune
PP Cost: ?
Components: S, M
Casting Time: 1 minute
Range: Touch
Target: One beverage container
Prerequisites: ?
If the cup/horn/glass/whatever that the spell is cast on contains a poisoned drink at the time when this spell is cast it shatters.
Beast Rune
PP Cost: ?
Components: S, M
Casting Time: 1 minute
Duration: 10 minutes/scholar level
Range: Personal
Target: Self
This spell grants the caster the ability to speak with and understand one species of animal for the spell’s duration.
Catch Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One glove
Duration: 10 minutes/scholar level
Prerequisites: ?
You must have the hand wearing the glove that his spell is cast on free (holding nothing) to benefit from this spell. Once per round when you would normally be hit with a ranged weapon, you may catch it so that you take no damage from it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn’t your turn) or kept for later use. You must be aware of the attack and not flatfooted.
Attempting to catch a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be caught.
Sickness Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of wood
Duration: One week/scholar level
Save: Fort DC 15
Prerequisites: ?
This spell is cast on a small piece of wood. If this piece of wood is placed under the mattress of a bed, whoever sleeps in the bed must make a DC 15 fort save every night that they sleep in that bed or suffer one point of Constitution damage.
Heal Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of wood
Duration: One week/scholar level
Prerequisites: ?
This spell is cast on a small piece of wood. If this piece of wood is placed under the mattress of a bed whoever sleeps in the bed regains one point of ability damage lost to disease for each night they sleep in that bed.
Sea Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One boat
Duration: One week/scholar level
Prerequisites: ?
This spell grants everyone in the boat that the spell is cast on a +2 bonus to all Profession (Sailor) checks.
Nith Rune
PP Cost: ?
Components: S, M
Casting Time: 1 hour
Range: Touch
Target: One carved stick with an animal skull on top
Duration: One month/sorcerer level or until destroyed
Saving throw: will negates
Prerequisites: ?
Magic attack roll: Sets DC for target’s saving throw
The caster carves a stick with various insults, attaches an animal skull to it and plants it in the ground. Whoever owns the land is affected as by the ill-fortune spell.
Thanks!
Iron Can’t Bite Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of clothing
Duration: 10 minutes/scholar level
Prerequisites: ?
Grants the wearer of the clothing that the spell has been cast on 4 damage reduction against piercing and slashing iron weapons that cannot be circumvented by finesse attacks.
Improved Iron Can’t Bite Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One Creature
Duration: 10 minutes/scholar level
Prerequisites: ?
Grants the wearer of the clothing that the spell has been cast on 8 damage reduction against piercing and slashing iron weapons that cannot be circumvented by finesse attacks.
Iron Can’t Bite (curse) Rune
PP Cost: ?
Components: V, S
Casting Time: standard action
Range: Close (25ft. + 5 ft. per scholar level)
Target: One Creature
Duration: 10 minutes/scholar level
Save: Will negates
Prerequisites: ?
Magic Attack Roll: Sets DC for target’s saving throw
If the target saves their failing throw the weapon they are currently holding loses 4 points of armor piercing, to a minimum of zero.
Wolfshirt
PP Cost: ?
Components: V, S
Casting Time: one full round
Range: Personal
Target: Self
Duration: 3 + Con rounds
Prerequisites: ?
Grants the effects of fighting-madness to the caster.
Lesser Shape-shifter
PP Cost: ?
Components: V, S
Casting Time: 1 full round
Range: Personal
Target: Self
Duration: 10 minutes/scholar level
Prerequisites: ?
As shape-shifter, but the caster can only assume one form (his totem animal, whichever animal he turns into the first time he uses this spell or spiriting sending spells counts as his totem animal). While shape shifted the caster gains no special bonuses to healing.
Lesser Spirit Sending
PP Cost: ?
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: Self
Duration: 1 hour/scholar level
Prerequisites: ?
The caster sends forth their spirit from their body in the form of his/her totem animal (whichever animal he turns into the first time he uses this spell or shape-shifting spells counts as his totem animal). His/her animal form can move as normal for that animal, can be attacked as normal and appears as a normal animal but cannot attack or effect matter in any way. The caster’s body is helpless while his/her spirit is away and can be attacked or incapacitated without the spirit being any the wiser. The caster can cancel the spell and return to his/her body as a free action.
Spirit Sending
PP Cost: ?
Components: V, S
Casting Time: 10 minutes
Range: Personal
Target: Self
Duration: 1 hour/scholar level
Prerequisites: ?
The caster sends forth their spirit from their body in the form of their totem animal (whichever animal he turns into the first time he uses this spell, lesser spirit sending or shape-shifting spells counts as his totem animal). His animal form can move as normal for that animal, can be attacked as normal and gains the physical attributes and whatever extraordinary abilities that their animal form has as with the shape-shifter spell but gains no special healing abilities. The caster’s body is helpless while his/her spirit is away and can be attacked or incapacitated without the spirit being any the wiser. The caster can cancel the spell and return to his/her body as a free action.
Ale Rune
PP Cost: ?
Components: S, M
Casting Time: 1 minute
Range: Touch
Target: One beverage container
Prerequisites: ?
If the cup/horn/glass/whatever that the spell is cast on contains a poisoned drink at the time when this spell is cast it shatters.
Beast Rune
PP Cost: ?
Components: S, M
Casting Time: 1 minute
Duration: 10 minutes/scholar level
Range: Personal
Target: Self
This spell grants the caster the ability to speak with and understand one species of animal for the spell’s duration.
Catch Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One glove
Duration: 10 minutes/scholar level
Prerequisites: ?
You must have the hand wearing the glove that his spell is cast on free (holding nothing) to benefit from this spell. Once per round when you would normally be hit with a ranged weapon, you may catch it so that you take no damage from it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn’t your turn) or kept for later use. You must be aware of the attack and not flatfooted.
Attempting to catch a ranged weapon doesn’t count as an action. Unusually massive ranged weapons and ranged attacks generated by spell effects can’t be caught.
Sickness Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of wood
Duration: One week/scholar level
Save: Fort DC 15
Prerequisites: ?
This spell is cast on a small piece of wood. If this piece of wood is placed under the mattress of a bed, whoever sleeps in the bed must make a DC 15 fort save every night that they sleep in that bed or suffer one point of Constitution damage.
Heal Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One piece of wood
Duration: One week/scholar level
Prerequisites: ?
This spell is cast on a small piece of wood. If this piece of wood is placed under the mattress of a bed whoever sleeps in the bed regains one point of ability damage lost to disease for each night they sleep in that bed.
Sea Rune
PP Cost: ?
Components: S, M
Casting Time: 10 minutes
Range: Touch
Target: One boat
Duration: One week/scholar level
Prerequisites: ?
This spell grants everyone in the boat that the spell is cast on a +2 bonus to all Profession (Sailor) checks.
Nith Rune
PP Cost: ?
Components: S, M
Casting Time: 1 hour
Range: Touch
Target: One carved stick with an animal skull on top
Duration: One month/sorcerer level or until destroyed
Saving throw: will negates
Prerequisites: ?
Magic attack roll: Sets DC for target’s saving throw
The caster carves a stick with various insults, attaches an animal skull to it and plants it in the ground. Whoever owns the land is affected as by the ill-fortune spell.