I keep seeing people hating the way Runes are used in MRQ and frankly I don't really see much of a problem with them. The only real issue is that retrofitting Rune Magic to existing Cults leads to some issues as traditional cult spells often have nothing to do with the Runic Associations of the God in question.
The way I see it they should be common, as Rune Magic is repeatedly referred to as the most common form of magic.
In practice I doubt people will be trying to integrate every rune they get their hands on - it just plain isn't practical. You lose a point of POW permanently, and POW is as hard as any other stat to increase in MRQ.
You pretty much have to pick a couple of runes to specialise in - you will spread your skill increases way too thin if you try to become proficient in more than 2-3 Runecasting skills.
Some Runic Powers may seem worth integrating for the bonus alone - but if you use the Runic Powers PDF and the expanded powers a person will not know which bonus they will get.
So really, integrating every single rune you get your hands on is not really a great idea. And as such, I think killing someone just for their integrated runes is an overstated problem. You can, however, really screw someone by holding their rune hostage. If you take their rune they cannot cast spells it is required for or easily unintegrate it and integrate another. :twisted:
The way I see it they should be common, as Rune Magic is repeatedly referred to as the most common form of magic.
In practice I doubt people will be trying to integrate every rune they get their hands on - it just plain isn't practical. You lose a point of POW permanently, and POW is as hard as any other stat to increase in MRQ.
You pretty much have to pick a couple of runes to specialise in - you will spread your skill increases way too thin if you try to become proficient in more than 2-3 Runecasting skills.
Some Runic Powers may seem worth integrating for the bonus alone - but if you use the Runic Powers PDF and the expanded powers a person will not know which bonus they will get.
So really, integrating every single rune you get your hands on is not really a great idea. And as such, I think killing someone just for their integrated runes is an overstated problem. You can, however, really screw someone by holding their rune hostage. If you take their rune they cannot cast spells it is required for or easily unintegrate it and integrate another. :twisted: