Utgardloki
Mongoose
So I am thinking,
What makes a setting a Runequest setting? Compared to a D&D setting or a GURPS setting or D6 Fantasy?
I was thinking about a "Seven Worlds" concept in which each world would have a different game system. (I haven't figured out how to tie everything together. Maybe have some overarching plot that affects everything, even though different groups of characters have to complete quests.)
But how do I make the Runequest world a "runequest" world.?
What makes a setting a Runequest setting? Compared to a D&D setting or a GURPS setting or D6 Fantasy?
I was thinking about a "Seven Worlds" concept in which each world would have a different game system. (I haven't figured out how to tie everything together. Maybe have some overarching plot that affects everything, even though different groups of characters have to complete quests.)
But how do I make the Runequest world a "runequest" world.?