Utgardloki
Mongoose
In talking about my campaign with the potential players, there seems to be some confusion about what sort of characters would fit in. Since I want to have a good collection of advantages available, I thought I'd come here and see what ideas I can get from this forum.
This campaign is based on the TV shows of the 1970s. The theory is that the characters of most TV shows could be encountered. But the PCs are not part of any TV show; my idea is to make a campaign like a TV show.
Requirements:
1. The characters are in the 1970s, and must have "plausible deniability", which means that if there is anything unusual about them, they can still pass for normal people.
2. The genre is action/adventure. The PCs work for Monroe Associates, where they may be asked to solve crimes, break up criminal plots, find treasure, and foil espionage plots.
3. Balance is essential. It should be possible to play a character with nothing unusual, and any unusual characters need to be balanced against this.
4. Advantages are possible. Advantages are abilities like that available in games like GURPS and Mage: The Ascension. PCs can also have disadvantages. This allows charcters to be more than just the sum of their skills.
I think the players I am talking to might be too tied up in trying to think of 1970s TV shows. Certainly that is a good starting point: bionic characters, private investigators, and amazons from Wonder Woman's island would all fit in. But I'd like to have a list of concepts that go beyond that.
This campaign is based on the TV shows of the 1970s. The theory is that the characters of most TV shows could be encountered. But the PCs are not part of any TV show; my idea is to make a campaign like a TV show.
Requirements:
1. The characters are in the 1970s, and must have "plausible deniability", which means that if there is anything unusual about them, they can still pass for normal people.
2. The genre is action/adventure. The PCs work for Monroe Associates, where they may be asked to solve crimes, break up criminal plots, find treasure, and foil espionage plots.
3. Balance is essential. It should be possible to play a character with nothing unusual, and any unusual characters need to be balanced against this.
4. Advantages are possible. Advantages are abilities like that available in games like GURPS and Mage: The Ascension. PCs can also have disadvantages. This allows charcters to be more than just the sum of their skills.
I think the players I am talking to might be too tied up in trying to think of 1970s TV shows. Certainly that is a good starting point: bionic characters, private investigators, and amazons from Wonder Woman's island would all fit in. But I'd like to have a list of concepts that go beyond that.