Utgardloki
Mongoose
In a thread a long time ago, Atgxtg suggested that specialization be implemented in the following way: that the specialization skill be added to the regular skill to determine chance of success. For example, Acrobatics could be added to Balance to determine if one falls off a narrow ledge.
So far I've been adopting this rule as I've been planning my campaign, but I'm wondering how workable it will be. The main concern is that everybody is going to be able to build up effective scores over 100% in whatever they specialize in, and even be able to get to 200% without too much trouble. This has significant effects in combat and opposed rolls.
One thought was to only allow half of the lower skill to be added to the higher skill. This would limit effective scores somewhat. But it would also change the economics of choose to build up a broad-based skill or a specialization.
If there are any thoughts, either on limiting specialization or on handling scores near 200% on a regular basis, I'm interested.
So far I've been adopting this rule as I've been planning my campaign, but I'm wondering how workable it will be. The main concern is that everybody is going to be able to build up effective scores over 100% in whatever they specialize in, and even be able to get to 200% without too much trouble. This has significant effects in combat and opposed rolls.
One thought was to only allow half of the lower skill to be added to the higher skill. This would limit effective scores somewhat. But it would also change the economics of choose to build up a broad-based skill or a specialization.
If there are any thoughts, either on limiting specialization or on handling scores near 200% on a regular basis, I'm interested.