Democratus
Mongoose
1) Can an enemy ship be moved on top of a friendly fighter?
I know that friendly fighters are moved on to the base of a ship to indicate support. But what if an enemy ship wishes to end its movement exactly where a fighter flight is residing? I ask this because I've considered using a pile of fighters to block enemy ship movement in a Blockade mission - placing them right in the path of a ship where it would end up were it to give an APTE order. This has the effect of forcing the ship to move far less than its maximum.
A nasty trick, but strage to think that a few fighers could block a cruiser from moving wherever it liked. Moreover, if you do rule that ships can move anywhere they like, what would be the rule for relocating a fighter counter that they landed exactly on top of?
2) If a scout does a 'redirect attacks' roll against an enemy ship, can the re-roll be used by fighters as well as ships?
I think the answer here is 'yes', but I'd like to hear confirmation of this from other players.
3) What are the consequences of failing some Special Actions?
Is a ship that failed a Concentrate Fire! Action still limited to firing at only one enemy? If a ship fails an Intensify Defensive Fire! action are its weapons still at 1/2 AD?
4) What refit rolls can be cumulative and what are not?
Some refits specifically state that they may only be taken once, such as the Centauri Point Defense refit. Others, like the Guardian Array do not have this wording. Adding to the confusion is the wording in the main rulebook under the campaign refits section (p.84) which states "Effects are not cumulative" but then gives a poor example because the refit used in the example specifically states that it is not usable more than once on a single weapons system. The reason I ask is that we are in danger of having Maximus ships with Interceptors 4 or more and Dilgar cruisers with a Speed of 16+.
Thanks for any input on these issues.
I know that friendly fighters are moved on to the base of a ship to indicate support. But what if an enemy ship wishes to end its movement exactly where a fighter flight is residing? I ask this because I've considered using a pile of fighters to block enemy ship movement in a Blockade mission - placing them right in the path of a ship where it would end up were it to give an APTE order. This has the effect of forcing the ship to move far less than its maximum.
A nasty trick, but strage to think that a few fighers could block a cruiser from moving wherever it liked. Moreover, if you do rule that ships can move anywhere they like, what would be the rule for relocating a fighter counter that they landed exactly on top of?
2) If a scout does a 'redirect attacks' roll against an enemy ship, can the re-roll be used by fighters as well as ships?
I think the answer here is 'yes', but I'd like to hear confirmation of this from other players.
3) What are the consequences of failing some Special Actions?
Is a ship that failed a Concentrate Fire! Action still limited to firing at only one enemy? If a ship fails an Intensify Defensive Fire! action are its weapons still at 1/2 AD?
4) What refit rolls can be cumulative and what are not?
Some refits specifically state that they may only be taken once, such as the Centauri Point Defense refit. Others, like the Guardian Array do not have this wording. Adding to the confusion is the wording in the main rulebook under the campaign refits section (p.84) which states "Effects are not cumulative" but then gives a poor example because the refit used in the example specifically states that it is not usable more than once on a single weapons system. The reason I ask is that we are in danger of having Maximus ships with Interceptors 4 or more and Dilgar cruisers with a Speed of 16+.
Thanks for any input on these issues.