RQ: Thieves' World

always liked the books but it's been too long since I've read them to feel comfortable running in that world, also my players are unfamilar with Thieves World.

I would consider getting back into it to run it in RQ but I'm afraid that RQ is a temporary game for us (I'll still collect the books because I like the system, I just wont have the time to run it in addition to the other games I run).
 
I was working on a conversion of the newer Thieves World game by Green Ronin. You can find what I have done on the MRQ Wiki http://mrqwiki.com/wiki/index.php/Thieves_World_Quest if anyone would like to add to this, please feel free to.
 
Never ran a full campaign. though I still use the odd diagrams for dwellings out of the old Chaosium 'ThievesWorld' boxset.
John
 
I bought the Green Ronin TW books with the plan of using them with MRQ/BRP. Unfortunately they did a such a good job with them that I ended up playing in my first D&D/d20 game in 20+years.

Very nice books. And a different approach than the old Chaosium box. I would say they compliment eachother well.
 
havercake lad said:
Well the character Lythande was once penned as adventuring in another setting to the one in Thieves World.

There was a Lythande story in a book of short stories about the Grail I once had.
 
That would be 'Chalice of Tears, or I didn't want that Damned Grail Anyway.' in the anthology 'Grails: Quests of the Dawn'.
A Lythande story was penned by MZB for another multi-author anthology world, that of Ithkar. The story, 'the Wandering Lute' was eventually printed in the 'Lythande' compendium of stories.
 
As I recall, the Chaosium playtest group (RQ2) played Sanctuary as the city of Refuge in Glorantha (somewhere south of the Holy Country/Esrolia) in 3rd age Glorantha. It would'n be too hard to either use it as a setting within Glorantha or use MRQ as the rules using the TW setting. The original TW box by Chaosium had stats and rules conversion/notes for nine or ten of the (at the time) biggest RPG systems including RQ2, AD&D, D&D and Traveller. The books were written as systemless supplements.
I always liked the TW universe, but never got around to playing it as such. But I've used maps and stats from the game in other RPGs.
 
Sanctuary as Refuge fits into Glorantha perfectly. The Ilsigs are the Orlanthi, albeit Aeolian (but that better fits the more medieval imagery anyway), the god Ils suppressed by the Rankan Empire so after Heortland falls to the Lunars you have the new Lunar Governor "Prince Kadakithis" and his elite Lunar bodyguard, the Hell Hounds, etc.

The description of Refuge in the old Runequest Companion called it a Brithini outpost, which goes a long way to justifying the ancient, apparently immortal, sorcerers of great power and underground influence that populate Sanctuary.
 
Oddly enough the RQ adaptions of NPCs in the old RQ book were possibly the least 'in theme' with the source material, given all the battle magic they tacked onto the character profiles.
 
I've run RQ3 in Thieves World (and played using D+D in the very distant past). I added it onto the old RQ Gateway World adventure setting to add a bit of depth and flesh things out. It wasn't too hard at all and made a nice occassional change from my intense ongoing RQ campaign. I kept magic extremely rare (In fact no characters had spells at all and rarely , if ever, met magicians who were the stuff of fear and legend) to fit in more with the TW background. Boy does it change the whole RQ adventure experience when there's no healing magic! Most recently ran it as a solo adventure for a friend. It works terrifically well on this scale. Have the PC meet a significant personality then find themselves set on a mission against a rival in the city. If Thieves World lacked anything it was scenarios. More info on the surrounding world would've helped too as PCs are clearly not going to spend all their time cooped up in Sanctuary (The sketchy 'Gateway' stuff helped here).
 
Richard said:
If Thieves World lacked anything it was scenarios. More info on the surrounding world would've helped too as PCs are clearly not going to spend all their time cooped up in Sanctuary (The sketchy 'Gateway' stuff helped here).

The Green Ronin Thieves World RPG is good for some of this info.
 
The King said:
BTW I guess that Thieves's World and Lankhmar are both quite compatible.

I was reading the Lankhmar rules again today, and I could see how easily it could be used for a Thieves World game with minimal changes.
 
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