Deleriad said:
Well ok. A modern-day Olympic champion sprinter can run 100m in, for argument's sake 10 seconds. Let's assume that this person is DEX 21 and STR 18+ (muscle is important for sprinting) has Athletics/running around 500%. This person has 4 CAs per round and probably some sort of Legendary Running ability or Athletics/sprinting special skill. So let's say that lets him add +2m to his MOV rather than the normal +1m. So his mov is 6, doubled sprinting to 12m. Runs 48m in one round, i.e. 96m in 10 seconds. Pretty damn close. Given as well that olympic athletes have specially designed running surfaces and equipment then that'll take up the slack.
Athletics has specific rules covering Brute Force, Climbing and Jumping. I don't see any specifics regarding Sprinting. As for Legendary Running, same thing, I don't see it in the rules.
This example is really great, Bruce. It made me stop and think "hmm". That's good houseruling I think. That's not in the rules per se, though.
Now I don't know what an average untrained human STR 10-11 DEX 10-11 takes to run 100m but I would guess 20 seconds or so. In RQ an average human (2CAs) can sprint 16m in 5 seconds which is too slow. A physically fit human (3CAs) can sprint 24m in 5 seconds. Again a tad too slow. A physically fit trained runner (decent athletics) can sprint 30m in 5 seconds.
Nothing to say there. I don't know if the average human would run 100m. in about 20 seconds.
Oh yes, one question: STR doesn't have anything to do with a character's speed in RQ, does it? If so, where does it precise that point?
However remember that the movement rules assume that a person is involved in some sort of activity, not kitted out to sprint, not on a running track etc. The movement rules are based around a situation not allowing out and out sprinting.
I undestand the logic behind your statement, and can get behind it, but is this written in the rules? If so, where? That's the kind of statement I've been searching for yesterday and didn't find anywhere.
There would be a good argument if you really want to model a sprint that you either bump up the MOV rating (due to ideal conditions) or allow an extra CA or you could say that a sprint under ideal circumstances allows a person to sprint at 3*MOV rating. All of a sudden, your untrained human (CA2, STR10 DEX 10) sprints 24m in 5 seconds, takes just over 20 seconds to "sprint" 100m. Your trained human (CA3 STR13 DEX 13 Athletics 95%) runs 45m in 5 seconds and an olympic champion just hit superhuman heights (MOV4+2*3 per CA) and can do 64m in 5 seconds (7.18seconds to run 100m).
Bottom line is that the rules are actually pretty close to modelling actual human speeds.
If you houserule and make assumptions, yes. I'm not saying it's wrong to do so. Absolutely not, and you're extrapolations make sense to me. I guess I just would like to have seen this in the rules rather than flat movement rates without any sort of explanations. It's all about suspension of disbelief. When I read rules, it's sort of disappointing to stop at some point and think "huh?" like I did. It breaks my suspension of disbelief and makes me think "could have been done better". There's another area of the RQ rules that made me think that, that's the animals with a flat INT rate. That's another topic altogether.
Frex average human walking speed on good terrain is around 4kmh (roughly 1.1m/s). Average human has 2CAs and MOV 4. Thats 8m every 5 seconds which is 1.6m/s. Of course movement in combat is not the same as long distance walk. IN fact, if you do the maths, movement in combat slightly overestimates, on average, human movement speeds.
Bruce
Averages on human walking speed vary, as I discovered from googling the subject a few minutes ago. When I was a kid, I was told 6km/h. On wikipedia,
you can read:
For human beings, an average walking speed is about 3 mph (~5 km/h, 1.39m/s), although this depends heavily on factors such as height, weight, and age. (...)
The speed of long distance jogging for average persons is about 6 mph (~10 km/h, 2.7 m/s). Top athletes can sprint at a speed of 23.03 mph (~36.85 km/h, 10.24 m/s) within a short distance such as a 200 metres dash.
The long distances approximations from the RQ rules seem fairly close. Now, an average person walking covers, according to this article, 6.95 m/5s. Somebody with 2CA in RuneQuest = 8m/5s. Not too far from the mark indeed.
Now for an athlete, in RQ 4 CA = 32m/5 seconds. The top athlete from the article above 51.2m/5 seconds. That's bad for the RQ approximation, if you ask me.
It seems that the approximations for average human beings are okay, after all. The MOV for real human beings seems to vary enormously under certain sets of circumstance including training, height, weight etc in RL though. The flat MOV 4 rate doesn't satisfy me, to be frank. I might use a houserule like Trifletaxor's.
Simon Hibbs said:
No, but equaly it doesn't give penalties for characters so encumbered, and in most game situations characters using these rules will be.
That's a good point Simon.
I think I would have liked to see it written in the rules rather than just leave me wondering about it.
Really, I think I'm going to try Trifletaxor's suggestion and precise to the players that these movement rates assume characters not moving straight or being completely free of their movements.
Thanks for your suggestions so far. They are really helpful!
PS: Just to precise, I may have given the wrong first impression in this thread - I'm not a ruleslawyer by any stretch of the imagination. I'm just trying to make sense of a rule that rubbed me the wrong way, but really, I'm not usually getting into that kind of nitpicking comparisons between rules and RL.