Plane Sailing
Mongoose
I've just run my first Conan scenario (shamelessly ripping off Iron Chefs introductory adventure with the Yoggites) and it was great fun.
I made an executive decision to roll Parry and Dodge against the attack rolls, and it made for an excellent feel for the combat - sometimes a hero would only roll 7 on his attack but the Yoggite he was facing came up with an abysmal 3 for his defence and still got pasted!
When it came to critical hits - I played it that a 20 was an automatic hit but the parry/dodge roll was made against the critical confirmation roll which seemed to work OK. (crit threats on a 19 could be defeated by someone parrying high enough to beat the total attack roll, otherwise the defensive roll was applied against the confirmation check as before)
The only thing that didn't feel right was flatfooted, when I got people to roll a flat d20 with no mods (representing the DV10 of flatfooted) and this bit didn't really feel right... but nor did "make a roll against DV10" either.
I wonder if there is anyone here who had playtested it while parry and dodge rolls were still in the system remembers how this was handled? Or if there is anyone else who is actually using parry/dodge rolls and have a particular way they resolve this issue?
Cheers
I made an executive decision to roll Parry and Dodge against the attack rolls, and it made for an excellent feel for the combat - sometimes a hero would only roll 7 on his attack but the Yoggite he was facing came up with an abysmal 3 for his defence and still got pasted!
When it came to critical hits - I played it that a 20 was an automatic hit but the parry/dodge roll was made against the critical confirmation roll which seemed to work OK. (crit threats on a 19 could be defeated by someone parrying high enough to beat the total attack roll, otherwise the defensive roll was applied against the confirmation check as before)
The only thing that didn't feel right was flatfooted, when I got people to roll a flat d20 with no mods (representing the DV10 of flatfooted) and this bit didn't really feel right... but nor did "make a roll against DV10" either.
I wonder if there is anyone here who had playtested it while parry and dodge rolls were still in the system remembers how this was handled? Or if there is anyone else who is actually using parry/dodge rolls and have a particular way they resolve this issue?
Cheers