I thought I would try my hand at converting the 3.5 edition Skeletons to something useful for us, by using the suggestions of Uncle Bear's pdf. If I've made any mistakes or omissions, feel free to let me know. I suppose, in order to make them more of a challenge, one could boost the abilities, maybe grant some skills (provided the INT goes up?), etc. Whatever works to scare your PCs to death!
Skeleton
(based on SRD entry: http://www.d20srd.org/srd/monsters/skeleton.htm)
Medium Undead
Hit Dice: 1d12 (6 hp)
Initiative: +5 (+1 Dex, +4 Improved Init)
Speed: 30 ft.
DV (Dodge): 11 (10, +0 base, +1 Dex), or 15 (while dodging ranged attack)
DV (Parry): 15 (10, +0 base, +1 Str, +4 lg. shield)
DR: 3 (+2 natural, +1 undead)
Base Attack/Grapple: +0/+1
Attack: +1 scimitar (1d8+1, 18-20/x2, AP 2) melee, or
+1 claw (1d6+1, x2, AP 0) melee
Full Attack: +1 scimitar (1d8+1, 18-20/x2, AP 2) melee, or
+1 2 claws (1d6+1, x2, AP 0) melee
Space/Reach: 5 ft./5 ft.
Special Attacks: --
Special Qualities: Damage Reduction 1/-, Cold Immunity, Darkvision 60 ft., undead characteristics (1).
Saves: Fort +0, Ref +1, Will +2
Abilities: Str 13 (+1), Dex 13 (+1), Con 0, Int 0, Wis 10, Cha 1 (-5).
Skills: none
Feats: Improved Initiative
Climate/Terrain: any
Organization: Solitary, or group
Advancement: --
Armour and Protection: lg. shield (+4 shield bonus, -4 arm check pen, 1d4, x2, AP 0)
Garments, Clothing: tattered rags
Weapons: scimitar
Allegiances: ?
(1)= Undead are immune to poison, sleep, paralysis, stunning, disease, death effects, and necromantic effects, and they ignore mind-influencing effects (charms, compulsions, phantasms, patterns, and morale effects). Undead are not subject to critical hits, subdual damage, ability damage, ability drain, or energy drain. They have no Constitution scores and are therefore immune to anything requiring a Fortitude saving throw (unless it affects objects). Undead spellcasters use their Charisma modifier when making Concentration checks. Undead creatures are not at risk of death from massive damage, but when reduced to 0 hit points or less, they are immediately destroyed. Most undead have darkvision with a range of 60 feet. Undead cannot be raised. Resurrection can affect them, but since undead creatures are usually unwilling to return to life, these attempts typically fail. (See Bringing Back the Dead in Chapter 10 in the Player’s Handbook).
COMBAT
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