Thanks Dominik.
I'm somewhat familiar with HERO 6th Ed. so I've seen this before. I believe that there should be some flow between the stats - a character with a high Reflexes should have a high Evasion, for example. If there's no derivation and they're bought with the same pool of points the reverse applies...I buy a high Reflexes, and that leaves me less points to spend to Evasion (or Defense). The degree of negative correlation depends on how many points you have to spend, of course.
I know why HERO did it (because of the positive feedback loop in older versions where you raise stat X, that raises derived stat Y, and you then lower Y and spend the points gained on X again, rinse and repeat). Having derived stat bonuses and separating the upstream and downstream stats seems a better solution to me.
Fair enough.
alms66 said:Well, first of all, there are no "derived" characteristics as no score of any sort is calculated from anything else. It's all either rolled randomly or assigned by class, and I figured I'd eliminate the "rolled randomly" for our "standard method" to discuss, and just combine the two into "assigned by class".
I'm somewhat familiar with HERO 6th Ed. so I've seen this before. I believe that there should be some flow between the stats - a character with a high Reflexes should have a high Evasion, for example. If there's no derivation and they're bought with the same pool of points the reverse applies...I buy a high Reflexes, and that leaves me less points to spend to Evasion (or Defense). The degree of negative correlation depends on how many points you have to spend, of course.
I know why HERO did it (because of the positive feedback loop in older versions where you raise stat X, that raises derived stat Y, and you then lower Y and spend the points gained on X again, rinse and repeat). Having derived stat bonuses and separating the upstream and downstream stats seems a better solution to me.
But more importantly, I think something has become clear to me in this little exercise of ours. That is that the DW system is not worth fighting for. You are fighting tooth and nail to keep it almost exactly like it is and I just don't agree. If anything, Legend is the main thing to keep with DW, for me, certainly not the system. And on that note, I guess you and I will just have to agree to disagree. I will now officially state that my preference is to go with HERO or GURPS as the new system and drop the old. It's just not worth keeping to me any more.
Fair enough.