When resisting magic that requires a dodge roll, should resisting the spell use up a combat reaction?
I'm asking as it came up over the weekend when I was running a game, when a PC Middle Sea Empire Sorcerer cast a firebolt at a NPC. The player thought that it should as its a physical attack (though magical). I ruled that it didn't, for two reasons really both in the name of balance. The first being for spells that require a Persistence or Resilience there would be no question of the resistance roll taking up a combat reaction. Secondly if like me and you use the +30% rule in the Player Update PDF option spells that require a Dodge roll are harder to resist due to not having the +30 bonus and in fact have a negative mods do to characters wearing armour.
Just interested in what other folks think.
Cheers
I'm asking as it came up over the weekend when I was running a game, when a PC Middle Sea Empire Sorcerer cast a firebolt at a NPC. The player thought that it should as its a physical attack (though magical). I ruled that it didn't, for two reasons really both in the name of balance. The first being for spells that require a Persistence or Resilience there would be no question of the resistance roll taking up a combat reaction. Secondly if like me and you use the +30% rule in the Player Update PDF option spells that require a Dodge roll are harder to resist due to not having the +30 bonus and in fact have a negative mods do to characters wearing armour.
Just interested in what other folks think.
Cheers