Enpeze said:Can anybody with the rulebook be so nice to explain the resilience skill to us? thanks.
Claymore Driftwood Pub said:Enpeze said:Can anybody with the rulebook be so nice to explain the resilience skill to us? thanks.
First, it is a basic skill (which means everyone starts with it). Second, it is used to determine whether a character can endure adverse physical conditions, like overcoming disease or poison. It is kind of like the Fortitude save from D20.
Hope that helps.
Enpeze said:Claymore Driftwood Pub said:Enpeze said:Can anybody with the rulebook be so nice to explain the resilience skill to us? thanks.
First, it is a basic skill (which means everyone starts with it). Second, it is used to determine whether a character can endure adverse physical conditions, like overcoming disease or poison. It is kind of like the Fortitude save from D20.
Hope that helps.
Thank you for your info. Regrettably I dont know the details of d20 (I am an old RQ brat ) so can you explain what adverse physical conditions these are?
I am especially interested in the technical detail. This means when do you roll, are there modifiers due to hitlocations etc.
homerjsinnott said:Rather than your ability to resisit poison being based on how healty you are it's based on someone teaching you to resist it (being cold or being stung by a jellyfish) and how many times you have resisted poison before. :roll: :roll:
Look! I have had influenza twenty times and someone trained me for a week, this means I will never have it again!
I'm sorry I don't know the details, wait a minute, no I'm not.
What a load of wank.
jadrax said:That's pretty much how it works in real life, except, (as with every roleplaying skill,) it would be more realistic if it was split down into a 1000 sub-skills.
atgxtg said:jadrax said:That's pretty much how it works in real life, except, (as with every roleplaying skill,) it would be more realistic if it was split down into a 1000 sub-skills.
Bull.If that were ture than the elderly would have the best ressitance to illness and toxins as they would have built up the highest skill scores.
"The Black Death! Ha! That might have scared me bvack when I was 25, but now that in 78, I've got a 256% resistience!" :roll:
HyrumOWC said:atgxtg said:jadrax said:That's pretty much how it works in real life, except, (as with every roleplaying skill,) it would be more realistic if it was split down into a 1000 sub-skills.
Bull.If that were ture than the elderly would have the best ressitance to illness and toxins as they would have built up the highest skill scores.
"The Black Death! Ha! That might have scared me bvack when I was 25, but now that in 78, I've got a 256% resistience!" :roll:
Ah, but the Black Death has a Potency of 100, and there's no way Gramps has a Resilience of 256%.
Hyrum.
homerjsinnott said:Does this mean that eating mercury and lead builds up your resistance to them? Cool!
I've also had thousands of asthma attacks, I must be totally immune now.
[Throws ventolin out of the window.]
HyrumOWC said:[
Ah, but the Black Death has a Potency of 100, and there's no way Gramps has a Resilience of 256%.
Hyrum.
atgxtg said:HyrumOWC said:[
Ah, but the Black Death has a Potency of 100, and there's no way Gramps has a Resilience of 256%.
Hyrum.
Why no way? Can't Resislience be raised by allocation experience checks? It's not like resisence goes down with age. So the people with the highest reisience will be the aged.
Toss in the "skill halving rule" and be glad you don't sell life insurance in a MRQ world.
Rurik said:You just defeated your own argument. Old people get better and better at resilience, and then one day BOOM! - it is halved, they get sick and die. :twisted:
atgxtg said:Rurik said:You just defeated your own argument. Old people get better and better at resilience, and then one day BOOM! - it is halved, they get sick and die. :twisted:
I guess the "halving" rule does cut people's lifespan in half.
One way or another.
Claymore Driftwood Pub said:I think that the Resisted skills work fine, although if you aren't a fan of them, it is quite simple just to do a Con X whatever roll.
sexy_davey said:Can't remember off the top of my head (at work at the mo - shhh!), but I think so, yes. Imagine taking 2 points of damage to each location. Not enough to worry you in MRQ, but in ORQ (Old RuneQuest), 7 locations, 14 points of damage, enough to kill most people.
Can someone with access to the rules confirm/deny this?
Thank you!