The Chauffeur
Mongoose
so a law student, a chemist, an engineer, and a PHD student in bioengineering got together to play VaS, and naturally some questions were raised....
1. silhouetting: is there a hard and fast rule to determine silhouetting? some template perhaps? we were about to pull out a protractor but then decided to just 4+ all the close calls. does anyone know of a more consistent approach to this? would it be some percentage of the ship's total length visible from the midpoint of the firing ship?
1b. if anyone has the rulebook handy, check out the diagrams on pg.6. in figure 1, is the ajax silhouetted? what about Ajax and Leander in Fig. 2?
in figure 4, is the scharnhorst silhouetted for the ajax both before it moves AND after it moves?
1c. and if (for some crazy reason) a ship ends it's move phase at point blank range to another ship, then is the center point still appropriate for measure silhouetting and range or is it dependent on the ships' facing relative to each other?
2. dogfights: more than 1 counter from each side can be involved, yes? if we have a massive pileup of all six fighter flights from the Yorktown and the Shokaku all in one brawl then we just start adding up dogfight bonuses and only a D6 roll is made at the end, right?
2b. dogfights: if the above is correct, can i simply fly wave after wave of dauntless dive bombers into this massive dogfight in order to use them as casualties and keep my fighters (with their high dogfight bonus) alive longer?
3. does aircraft combat happen BEFORE or AFTER ship combat? the rules say a ship can't fire AA into a dogfight, and that AA fire happens at the beginning of the combat phase. does that mean the ship combat phase or all combat? can the combat phase be broken into:
1. AA fire
2. all plane attacks
3. all ship to ship attacks
thx
teh chauff
1. silhouetting: is there a hard and fast rule to determine silhouetting? some template perhaps? we were about to pull out a protractor but then decided to just 4+ all the close calls. does anyone know of a more consistent approach to this? would it be some percentage of the ship's total length visible from the midpoint of the firing ship?
1b. if anyone has the rulebook handy, check out the diagrams on pg.6. in figure 1, is the ajax silhouetted? what about Ajax and Leander in Fig. 2?
in figure 4, is the scharnhorst silhouetted for the ajax both before it moves AND after it moves?
1c. and if (for some crazy reason) a ship ends it's move phase at point blank range to another ship, then is the center point still appropriate for measure silhouetting and range or is it dependent on the ships' facing relative to each other?
2. dogfights: more than 1 counter from each side can be involved, yes? if we have a massive pileup of all six fighter flights from the Yorktown and the Shokaku all in one brawl then we just start adding up dogfight bonuses and only a D6 roll is made at the end, right?
2b. dogfights: if the above is correct, can i simply fly wave after wave of dauntless dive bombers into this massive dogfight in order to use them as casualties and keep my fighters (with their high dogfight bonus) alive longer?
3. does aircraft combat happen BEFORE or AFTER ship combat? the rules say a ship can't fire AA into a dogfight, and that AA fire happens at the beginning of the combat phase. does that mean the ship combat phase or all combat? can the combat phase be broken into:
1. AA fire
2. all plane attacks
3. all ship to ship attacks
thx
teh chauff