I think Redundancy is the best idea for the game to come down the pike in a long time. I'd playtest it but my playmate

is gone. I'd love to hear more about how it plays. I plan on using it when I get another group up and think Mongoose should really consider this idea in V2 if it resembles V1 at all.
Which way were we leaning
Patrol & Skirmish = Redundancy 0
Raid = Redundancy 1
Battle = Redundancy 2
War = Redundency 3
Armageddon = Redundancy 4
or
Patrol & Skirmish = Redundancy 0
Raid & Battle = Redundancy 1
War = Redundancy 2
Armageddon = Redundancy 3
This is good to go right now but could even be used to tweak the races into balance later on. For example, I was thinking about giving the Narn an extra point to toughen them up or taking one away from the Raiders.
Also down the line, some weapons could ignore redundancy as another weapon trait or perhaps only in certain circumstances, say a precise weapon fired 6 inches or less would ignore redundancy. Of course this complicates the game, but it's something to think about in the next edition.
In the meantime, I'm going with it because the big ships need something. Let's see more playtesting!
