Lorcan Nagle said:there's no point in beginning readied, as you can't carry the ready action over from turn to turn like you used to in SST.
tneva82 said:Lorcan Nagle said:there's no point in beginning readied, as you can't carry the ready action over from turn to turn like you used to in SST.
Oh?
You start readied, shoot twice in first turn with readied MG...Instead of one shooting action. Extra shooting action with readied MG sounds usefull enough for me(remember that the MG's don't shoot better if they are readied but after being set up. This just takes ready action but after that you can shoot as many times getting bonus dices until you move...).
Albeit this assumes there's visibility to enemy but in specific scenario that might be possible(and of course in those cases you can state that MG's start readied).
Lorcan Nagle said:there's no point in beginning readied, as you can't carry the ready action over from turn to turn like you used to in SST.
lastbesthope said:Lorcan Nagle said:there's no point in beginning readied, as you can't carry the ready action over from turn to turn like you used to in SST.
Nothing I can find in the BF Evo basic rules says you can't carry a ready over. Actually Ready actions are barely mentioned apart from to refer you to special rules on unit cards.
My Brit EFTF Infantry, if I ready my Minimi Para then all subsequent shoot actions gain the damage dice in the forward arc, bonus dice only being lost if the model moves, so that seems to imply that the effexts of a Ready action can spill over into other turns.
LBH
Turtle said:I'm curious to see what other global uses there are for a ready action (not unit specific).