Jak Nazryth
Mongoose
Anyone who has military training, or raised on a farm around guns and have hunted their whole lives, or goes to a gun range on a consistent basis, or plays simulated tactical games like Air Soft and Paint ball, or even sat in a chair and played computer/console games... knows you can fire more than one shot "per round" with any gun... except when hunting with a black power rifle 
If a Traveller significant action like "Attack" approximates 4 seconds of time, I can personally (an easily) fire off at least 4 shots from my .40 cal S&W or my 9mm, and with my rifles and shotguns, it's just as easy. That's equals 1 squeeze of the trigger each second.
Technically, this is NOT burst fire, which is a function of the auto-setting selection switch on many weapons capable of full auto fire. This is simply a person squeezing the trigger more than once in a combat round.
I other game systems, you can do this, but the "kick" of the various guns are taken into consideration, which adds a cumulative negative skill check for each round you fire after the first... your personal str can also offset the "kick" of a particular gun.
I know this is breaching a rule concept not baked into the Core rules, but how would you handle situations when a character (especially those with military training) want to pull the trigger on a single shot gun more than once per round.
The famous "double tap" is a perfect example. In fact, most combat soldiers have their guns set to "single fire" but can rapidly squeeze off 2-3 rounds round in a single second... a rapid POP-POP-POP, usually followed by a pause or a shift to another target. "Full auto" setting in a real war generally only happens as a last resort when being overwhelmed or as suppression.
Is there any way the current Traveller combat rules can be modified to take this into consideration? Perhaps a player can take an additional shots based on the number of actual skill points they have in gun combat? For instance, anyone who is untrained or has a skill of 0 in gun combat, can shoot once. But players with skill points can add extra shots equal to their points, with a -2 DM per shot after the first... no aiming bonuses apply after the fist shot.
This can also be done in "Burt mode" and "Full auto mode" as well. A full auto weapon can throw 6, 10, 20 rounds per second down range (depending on the gun) as long as you keep your finger on the trigger. I'm assuming a Traveller "Attack" on full auto is a 1 second depression of the trigger. The "rapid fire" concept is simply the ability to pull the trigger more than once per round, no matter if your gun is single shot, burst shot, or full auto.
Maybe this is making things too complicated, but since Traveller prides itself on reality and real science/physics, this is the reality of how guns actually work at the range and on a battle field.
Has anyone addressed this concept in the past?

If a Traveller significant action like "Attack" approximates 4 seconds of time, I can personally (an easily) fire off at least 4 shots from my .40 cal S&W or my 9mm, and with my rifles and shotguns, it's just as easy. That's equals 1 squeeze of the trigger each second.
Technically, this is NOT burst fire, which is a function of the auto-setting selection switch on many weapons capable of full auto fire. This is simply a person squeezing the trigger more than once in a combat round.
I other game systems, you can do this, but the "kick" of the various guns are taken into consideration, which adds a cumulative negative skill check for each round you fire after the first... your personal str can also offset the "kick" of a particular gun.
I know this is breaching a rule concept not baked into the Core rules, but how would you handle situations when a character (especially those with military training) want to pull the trigger on a single shot gun more than once per round.
The famous "double tap" is a perfect example. In fact, most combat soldiers have their guns set to "single fire" but can rapidly squeeze off 2-3 rounds round in a single second... a rapid POP-POP-POP, usually followed by a pause or a shift to another target. "Full auto" setting in a real war generally only happens as a last resort when being overwhelmed or as suppression.
Is there any way the current Traveller combat rules can be modified to take this into consideration? Perhaps a player can take an additional shots based on the number of actual skill points they have in gun combat? For instance, anyone who is untrained or has a skill of 0 in gun combat, can shoot once. But players with skill points can add extra shots equal to their points, with a -2 DM per shot after the first... no aiming bonuses apply after the fist shot.
This can also be done in "Burt mode" and "Full auto mode" as well. A full auto weapon can throw 6, 10, 20 rounds per second down range (depending on the gun) as long as you keep your finger on the trigger. I'm assuming a Traveller "Attack" on full auto is a 1 second depression of the trigger. The "rapid fire" concept is simply the ability to pull the trigger more than once per round, no matter if your gun is single shot, burst shot, or full auto.
Maybe this is making things too complicated, but since Traveller prides itself on reality and real science/physics, this is the reality of how guns actually work at the range and on a battle field.
Has anyone addressed this concept in the past?