Nightmares about Minbari
Mongoose
OK, I've yet to get my hot and sweaty paws on my copy of Armageddon as yet, should be here in a few days. However from what I've seen from Burger's excellent ship viewer, I have a few questions for the designers regarding their choices with the shadows.
Firstly, if the shadow ship was considered weak pre-armageddon, how has this been improved by doubling it's cost and increasing it's damage capacity by less than double? My understanding is that it's gone from 150 damage to 250, which means that your now getting less than twice the damage for twice the cost.
Secondly the attack dice on the shadow ship have not been doubled, which you would have expected with the doubling of it's cost.
Thirdly, and this is much more fundermental. I understand that it's weapons have been changed from turret to forward arc? If this is the case, the core strength of the shadow ship, that of being able to move where ever it needs to so as to avoid enemy fire and still keep the enemy in arc has been taken away.
This is based on often needing to use the shadow speed doubling, which allows up to 90 degree turn at the beginning of the move, but no turn at the end. Not having the rules yet I don't know if this has changed or not?
If these changes have already been explained, or are explained in the book, can somebody point out where. if they haven't been explained already, can somebody do so please?
Firstly, if the shadow ship was considered weak pre-armageddon, how has this been improved by doubling it's cost and increasing it's damage capacity by less than double? My understanding is that it's gone from 150 damage to 250, which means that your now getting less than twice the damage for twice the cost.
Secondly the attack dice on the shadow ship have not been doubled, which you would have expected with the doubling of it's cost.
Thirdly, and this is much more fundermental. I understand that it's weapons have been changed from turret to forward arc? If this is the case, the core strength of the shadow ship, that of being able to move where ever it needs to so as to avoid enemy fire and still keep the enemy in arc has been taken away.
This is based on often needing to use the shadow speed doubling, which allows up to 90 degree turn at the beginning of the move, but no turn at the end. Not having the rules yet I don't know if this has changed or not?
If these changes have already been explained, or are explained in the book, can somebody point out where. if they haven't been explained already, can somebody do so please?