Questions about Fighter intercepts when supporting

Everyman

Mongoose
When a flight of fighters is supporting a ship and adding to its already existing interceptor rating does any roll of a "1" destroy the fighter or does its added die get rolled seperately to determine if that die alone rolled the "1"?

Also, if multiple fighters are supporting a ship does every roll of a "1" destroy a fighter or is it only possible to lose one fighter flight to a roll per hit being negated?
 
Any roll of 1 destroys the fighter.

Multiple 1's destroy multiple fighters.

Life's hard for an intercepting fighter!
 
As a house rule you could try using a different coloured dice to represent the fighters.

Eg your hyperion is attacked by the dastardly vree, and your fighter intercepts. You could use two white dice for the ships interceptors, and one green dice to represent the fighter. You would still role all the dice at the same time though. But the fighter only gets killed if the green dice rolls a one.

I do like the fighters as interceptors rule, it just seems kind of harsh on the fighters. But then, as Burger said, "life's hard for an intercepting fighter.
 
Burger said:
Banichi said:
As a house rule you could try using a different coloured dice to represent the fighters.
That works until the interceptors become exhausted...

Yup, still trying to figure out how to work around that. You could end up with odd situations were the ships dice all play out, and leave the poor old fighter to defend the ship by itself. And how do you explain when the fighter roles low (but not a 1) and you remove his dice? Guns overheating? hiding behind the ship?
 
Just got out of position for that attack. Can't be everywhere like the ships interceptors.

As for the 'last die' issue... assume the fighter tries until he goes down, so single dice are the fighter, unless he already crapped out against that attack.

ie... fighter tries to intercept after exhaustion against a 6 hit attack. First roll is a 6, yay, he does good and continues, second roll is a 2 and he misses... he's out of the fight... ships interceptor takes over trying for the other four.

Just a way to do it... bit more individual rolls though...

Ripple
 
Banichi said:
And how do you explain when the fighter roles low (but not a 1) and you remove his dice? Guns overheating? hiding behind the ship?

Too easy: The flight got pulled out of position chasing the last incoming shots and can't get at the rest of them...
 
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