Question about Adventures in the Hyborian Age

Can someone give me a quick run-down of what's included in this book? I know it's a set of short adventures, but set where? For what class? What level?

Are there any adventures set in the north (hopefully, Cimmeria)? If so, what level?
 
1
Number/Level: 4-6 of lvl 5-6
Location: Jungles of Vendyha
Classes/skills: combat, stealth, wilderness

2
Number/Level: 4-6 of lvl 5-6
Location: Shadizar
Classes/Skills: combat, social

3
Number/Level: 4-6 of lvl 5-6
Location: Jungles of Kush
Classes/Skills: combat, social, stealth, wilderness

4
Number/Level: 4-6 of lvl 3-4
Location: Hyrkanian Steppe
Classes/Skills: combat, social

5
Number/Level: 4-6 of lvl 5-7
Location: presumedly the south-western ocean and a remote island
Classes/Skills: naval, combat, social, wilderness

6
Number/Level: 5 of lvl 3-4
Location: Messantia, Tortage, Coast of Pictish Wilderness and the ocean
Classes/Skills: naval, combat, social

7
Number/Level: 4-6 of lvl 2-4
Location: Stygian Desert
Classes/Skills: combat, wilderness

8
Number/Level: 4-6 of lvl 6-7
Location: Brythunia, Border Kingdom
Classes/Skills: combat, social, wilderness

--------

No adventures in the North, the northernmost is the last one.
 
Nyarly said:
1
Number/Level: 4-6 of lvl 5-6
Location: Jungles of Vendyha
Classes/skills: combat, stealth, wilderness

(snip)

--------

No adventures in the North, the northernmost is the last one.

Thank you. That was exactly the type of information I was looking for. :D

Isn't it strange that, with a game about Conan, that there are so few official published adventures that take place in Cimmeria? I mean, we've got, what, the recent sourcebook and one adventure (Betrayer of Asgard).

That's it?



What is your impression of the quality of the advenutres provided in this adventure book? Are they neat, interesting, and well worth getting? Or are they poorly thought out, boring adventures?
 
Imo, they vary wildly in quality and style. Some of the adventures leave questions open that are important to GM them. There is no coherent format of the adventures in the book.

I'd give is a rating of 6/10 but I don't regret buying it. The poorer adventures can be fixed / enhanced with some effort or at least serve as inspiration.
 
Interesting book, although I find that are too many adventures for the same level range (more or less 6th level), nothing for 1st level and nothing for 8thy-10th level or more.
 
LucaCherstich said:
Interesting book, although I find that are too many adventures for the same level range (more or less 6th level), nothing for 1st level and nothing for 8thy-10th level or more.

With a little work, can't the "level" of an adventure be adjusted? Change the HD on monsters. Add enemies in number. Raise or lower the level of bad guys.

Things like that?
 
off course I can fix everything....but what's the purpose of buying adventures books if you have to work on them?
I still prefer to use adventures created by myself.
To fully appreciate thsie kind of books I would have prefered a wider variety of adventures for different level ranges.
 
LucaCherstich said:
off course I can fix everything....but what's the purpose of buying adventures books if you have to work on them?

Agreed.

I've heard that supplements and background material sells better than adventures, but I downright hate to find a new game with no adventures. So many companies do this. I remember first coming upon the Faded Suns rpg. I fell in love with it. It was, basicaly, DUNE! But, there were no adventures! So I never bought even the main core rule book.

I like to create my own adventures just like any other GM, but it takes so much time (at least it does me). I like to customize a good, well-thought out and implemented adventure, too. Takes much less time, especially if the game is new, and I'm not as comfortable with the rules as I should be.

It seems that TSR/WotC are the only two companies to make the selling of adventures profitable (although I can think of some games of the past that relied on the strength of their adventures--the James Bond game comes to mind. That game has got fantastic adventures. WEG's version of Star Wars, too. Lots of adventures. I like that.)

I sure wish Conan had more official published adventures than it has. I know I'd play it more often if it did.
 
Of the ~ 5,5 adventures I GMed in the Conan system only one was an official one (Wine of the Gods; S&P 69), the others I created myself.

The ones from "Adventures in the Hyborean Age" are not bad, they just haven't fit in well so far. But now the characters are at a level and in a location* were I could run either of the adventures 3, 5, or 6 for them.

* = Kush, want to go further north with a ship but might stumble into the local adventure
 
Supplement Four said:
I sure wish Conan had more official published adventures than it has. I know I'd play it more often if it did.

There are more official adventures than any GM could possibly run when you add in all the published adventures and Sign & Portents adventures:

1) The Coming of Hanuman ---------------------(PDF only)

2) The Black Stones of Kovag-Re---------------(PDF only)

3) Defending the West---------------------------(Across the Thunder River)

4) Shroud Over Zabhela------------------------(Tales of the Black Kingdoms)

5) The Ruins of Atlaia---------------------------(Tales of the Black Kingdoms)

6) The Red Citadel------------------------------(Tales of the Black Kingdoms)

7) Conan & The Tower of the Elephant---(Module)

8.) Conan & The Lurking Terror of Nahab-(Module)

9) Conan & The Heretics of Tarantia------(Module)

10) Conan & The Reavers of the Vilayet---(Module)

11) The Children of Jullah--------------------(Conan Compendium)

12) The God in the Bowl----------------------(Conan Compendium)

13) Danger in the Westermark---------------(Signs & Portents #10 & Conan Compendium)

14) Plunderers of the Dead-------------------(Signs & Portents #17 & Conan Compendium)

15) Ghost of the Deep-------------------------(Signs & Portents #27)

16) The Staff of Ibis----------------------------(Signs & Portents #37)

17) Horror in Numalia--------------------------(Signs & Portents #44)

18.) Dark Dens of Iniquity----------------------(Shadizar – City of Wickedness)

19) Vengeance of the Golden Skull-----------(Messantia – City of Riches)

20) Dark Altar of Katar---------------------------(PDF - SOC program)

21) Conan: Reavers of Vilayet-----------------(Module)

22. Trial By Blood---------------------------------(Module)

23. Betrayer Of Asgard----------------------------(Module)

24. Adventures in Hyboria-------------------------(Module)

25) The Vault of Thedipides---------------------(S&P)

26) The Pit Where Mad Things Drum -----------(S&P)

27) Temple of Tears ----------------------------(S&P)

28) The Book of the Elephant (Part 1)---------(S&P)

29) The Book of the Elephant (Part 2)---------(S&P)

30) The Book of the Elephant (Part 3)---------(S&P)

31) The Palace of Cetriss------------------------(S&P)

32) Wine of the Gods-----------------------------(S&P)

33) Bitter Oranges--------------------------------(S&P)

34) Cimmerian Moons--------------------------------(S&P)

35) Hunting the Falcon-----------------------------(S&P)

36) Dead Eyes---------------------------------------(S&P)

With more to come more than likely.
 
Strom said:
There are more official adventures than any GM could possibly run when you add in all the published adventures and Sign & Portents adventures:

There are several, sure. Maybe I'm spoiled, though, buy adventure-heavy games. D&D, of course, makes the number of Conan adventures pale in comparison. But, also a game like Star Wars, both the WEG and WotC versions, were supported with tons and tons of adventures.
 
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