Psionics

IanBruntlett

Emperor Mongoose
Hi,

At the last gaming session I introduced Psionics into MTU for the first time.

Has anyone got any recommendations on how to handle Psionics?

What are the obvious mistakes to avoid?

TIA


Ian
 
first off, in YTU how is the use of psionics perceived? Are you in the Zhodani Consolate where psionics is the basis of society or are you in the Imperium where psionics is outlawed. Or, are you somewhere in between.

What ever YTU perception of psionics is, make sure you are consistent. Hold your players accountable for any repercutions that may be due from the players being observed using psionics and/or being used against them
 
Make Psionics mysterious and edgy; something unexpected and weird, and typically involving stories of its own such as weird psionic resonances left in areas where violence was committed; alien artifacts that project strange telepathic impulses; alien life forms which register to Clairvoyance but not on ordinary sensors, and so on.

Don't make everything Psionic, though. The main thrust of your Traveller games should be with the old standbys of everyday and mundane mischief and malevolence; ordinary technology and science; regular trade and, of course, routine acts of violence.
 
whtknght said:
first off, in YTU how is the use of psionics perceived? Are you in the Zhodani Consolate where psionics is the basis of society or are you in the Imperium where psionics is outlawed. Or, are you somewhere in between.

What ever YTU perception of psionics is, make sure you are consistent. Hold your players accountable for any repercutions that may be due from the players being observed using psionics and/or being used against them

It is in the Spinward Marches, hopping around from occasion to occasion. The characters spent some time in Third Imperium Space but more often will be playing in the border regions (currently Garda Vilis). So some of the time they are in places where use of Psionics is illegal. Other times they will be accepted as part of normal life.

I'm thinking of making the population in the border areas as psi-aware and, possibly, psi-tolerant. The players know that use of Psionic powers is a risky affair in the Third Imperium. I'm thinking of devising a code of conduct for Psionics - any suggestions welcome.

I'm hoping to run a "Beltstrike" campaign soon and think that some kind of sub-plot involving Psionics would be a nice twist. Any ideas? The Mongoose Psionic book is only available next month.
 
If you are in that neighborhood in the Marches, track down a copy of the CT Adventure "Expedition to Zhodane".
 
GypsyComet said:
If you are in that neighborhood in the Marches, track down a copy of the CT Adventure "Expedition to Zhodane".

Where's the best place to look for old Traveller adventures?
 
IanBruntlett said:
GypsyComet said:
If you are in that neighborhood in the Marches, track down a copy of the CT Adventure "Expedition to Zhodane".

Where's the best place to look for old Traveller adventures?

Classic Traveller CD ROM Reprint http://www.farfuture.net/cdroms.html

Individual LBB can be found on Ebay http://toys.shop.ebay.com/items/Rol...2543QQ_trksidZp3286Q2ec0Q2em14QQ_sopZ1QQ_scZ1

from Amazon.com http://www.amazon.com/Traveller-Adv...=sr_1_1?ie=UTF8&s=books&qid=1237241552&sr=1-1
 
The Mongoose Spinward Marches supplement describes not only the Zhodani, but also the regions of the Marches which are either independent or are actual Zhodani client states. The Sword Worlds are heavily supported by the Consulate, but paradoxically they are almost as rabidly anti-Psi as the Imperium: the Daryen have a much more liberal attitude towards Psi, but they're supported by the Impies.

The best way of using Psi, in the OTU setting, is to emphasise the difference between life in the Imperium (e.g. the characters are on a world that suddenly gets subjected to a vicious anti-Psi, literal, witch hunt) and life outside it (e.g. on a world beyond the Imperium, where the locals have heard of Psionics, but aren't particularly bothered because they're all too busy just trying not to get killed by the local environment or starving to death).

As a supreme irony, of course, you could make all the really juicy Psi stories take place in the Imperium - controlled areas, where the anti - Psi fervour rages furiously, but the really weird stuff is going on all around them, right under their oblivious noses.
 
Oh! I almost forgot!

In the Imperium and the independent states outside it, Psi is still this mysterious Other, something inexplicable by the conventional sciences.

Within the Zhodani Consulate, Psionics is not only a well-established and well-studied phenomenon: Psionics is a tool of social control.

The characters will be treated as proles within the Consulate at first. And proles are not allowed Psionics.

Think about that for a moment, and what that means should your Imperial characters get caught using unauthorised Psionics on a Consulate world.
 
If you want one where the players are making a lot of use of psionics then waiting for Psionics to be released might be a good idea, lots of career options and some new powers in there. Along with some equipment designed with psionics in mind.
 
There's already one example of a psionic - usable device in the Mongoose Traveller core book: the TL 14 psionic interface option which you can modify equipment with.

This was mentioned earlier in Classic Traveller Book 8, Robots, in which the book mentioned the Zhodani use of robots equipped with this interface, allowing them to affect the robots' programming electronically - a process known as "flicking."

Flickable items, particularly Zhodani warbots, are illegal in the Imperium. However I'm sure one can scale up and apply the psionic interface option to weapons, vehicles, robots, computers ... the bridge controls of vessels ...
 
alex_greene said:
Flickable items, particularly Zhodani warbots, are illegal in the Imperium. However I'm sure one can scale up and apply the psionic interface option to weapons, vehicles, robots, computers ... the bridge controls of vessels ...

Options for ships are covered in Book 4: Psion. Along with weapons.
 
AndrewW said:
alex_greene said:
Flickable items, particularly Zhodani warbots, are illegal in the Imperium. However I'm sure one can scale up and apply the psionic interface option to weapons, vehicles, robots, computers ... the bridge controls of vessels ...

Options for ships are covered in Book 4: Psion. Along with weapons.
*positively humming with bouncy*
 
Jame Rowe said:
I have a bunch of psionic powers; if I were to want to submit them for use, how would I go about that?
Geez - just use your powers for crying out loud! :p
 
Jame Rowe said:
I have a bunch of psionic powers; if I were to want to submit them for use, how would I go about that?

You could post about them here if you are wanting to share them. Could also submit something to Signs & Portents.
 
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