I'm starting a MI army now, but I have problems with Persistent trait. On the one hand it says it continues to roll the damage dice if armour saves are successful and on the other hand it says that the Persistent effect only wears off if there is a natural 1 or 2 rolled.
Since the Plasma Ammunition is the only persisting weapon of the MI I used this as example weapon.
Plasma Ammunition against lonely Tanker
So my MI CAP NCO throws his Plasma Ammunition at a lonely Tanker bug in direct fire. He gets to roll 4xD10 (2xD10 with LZ 2”). He rolls: 2,5,7,9. That makes 2 hits. The tankers rolls his armour saves and succeeds with just one. The tanker Bug gets one hit. So far no problem. Now at the start of the next player turn how much damage dice do the MI player roll.
->One damage die (The 2) extinguishes, this is clear.
->But what is with the die which rolled the 5, since it doesn’t provoked an armour roll.
->What is with the one of the two dice which made a hit. The armour save wasn’t successful.
->The one die which generated the successful armour save is clearly rolled again.
Second question is, what is meant with “each subsequent player turn”? During one “game turn” each player gets its own turn, followed by the air phase. So does for example a Tanker really gets damage at the begin of each players turn, what would mean two times in each game turn, or is it just bad written and each game turn is meant.
Since the Plasma Ammunition is the only persisting weapon of the MI I used this as example weapon.
Plasma Ammunition against lonely Tanker
So my MI CAP NCO throws his Plasma Ammunition at a lonely Tanker bug in direct fire. He gets to roll 4xD10 (2xD10 with LZ 2”). He rolls: 2,5,7,9. That makes 2 hits. The tankers rolls his armour saves and succeeds with just one. The tanker Bug gets one hit. So far no problem. Now at the start of the next player turn how much damage dice do the MI player roll.
->One damage die (The 2) extinguishes, this is clear.
->But what is with the die which rolled the 5, since it doesn’t provoked an armour roll.
->What is with the one of the two dice which made a hit. The armour save wasn’t successful.
->The one die which generated the successful armour save is clearly rolled again.
Second question is, what is meant with “each subsequent player turn”? During one “game turn” each player gets its own turn, followed by the air phase. So does for example a Tanker really gets damage at the begin of each players turn, what would mean two times in each game turn, or is it just bad written and each game turn is meant.