Probably a dumb question but.....

Bondarus

Mongoose
Me and my buddy have bought a box of infantry and a tank each. I have PLA and he has EFTF.

We're gonna sit down and have a read of the rules 2nite and hopefully have a quick game, but I have a question about splitting the squad in to fire teams.

In the case of my PLA they can be broken down in to 3 fire teams but what I wanna know is, do the three fire teams have all take the same two actions or can they operate independantly in terms of the actions they are able to take?

Told ya it was a dumb question! :D
 
If you break your squads into fire teams, then each team becomes a separate unit. Thus each unit can take their perspective action's.
 
Yep as already said each fireteam can take it's respective actions. They are also treated as seperate for suppression purposes.

Also remember that they don't have to stay as deployled and can link/split up during the game as described in the rules.

Hope you have a good game. Also my first game mistake was to allow reaction fire from tank main guns, you can only do this with the machine guns on a MBT not the big'un.

Let us know how you got on :)
 
Thanks fellas.

That was the way I had read it, but wanted to make sure.

As for the tanks, yeah I read that on here somewhere.

Hoping 2night will be the start of something ...erm...beautiful :lol:
 
Following on from my earlier dumb question...

Once my PLA have split in to their three fire teams, do they still have to fin their turn within 6" of the sergeant of fire team one, or do they now use their respective fire team leader (corporal in the case of team 2 & 3) for this purpose?

Soz people, just want it all straight in my head before we get stuck in 2nite.
 
They stay within thier individual fire team leaders command range. But if they reform the sergeant assumes command again and everyone stays within his command range.
 
Thanks man.

Until I'd read the unit card again, I had just assumed that it was 6" from the sergeant which suggested to me that there was almost no point in splitting them in to fire teams.

But now of course, it makes a lot more sense. :)
 
One thing to be aware of, if your guys are within 6inches of the sarge and they loose their corporal then the Sarge can just take control of them. This can be very handy :)

As has been mentioned splitting down into fire teams can be murder when it comes to suppresion as they only need 3 or 4 non ones to be rolled against them to supress.
 
I always find that it's handy to have a pen and paper to jot down queries when playing a new game. That way you can ask away on the forum afterwards.

Watch out for that challenger 2 tonight, it's Type 99 killer.
 
Did I miss the rules about linking up again? I see rules for splitting off fire teams (and until you do, the whole "card" is one unit, with suppression spread across more models and everything). I don't see anything for recombining fire teams, or for the sergeant taking over if the corporal is lost.
 
Xorrandor said:
Did I miss the rules about linking up again? I see rules for splitting off fire teams (and until you do, the whole "card" is one unit, with suppression spread across more models and everything). I don't see anything for recombining fire teams, or for the sergeant taking over if the corporal is lost.

Hmmm now you mention it, I think we have just assumed that the Sarge can take over a fire team that looses its Corp. I can't see anything in the rules that says this is possible, apart from comon sense, but as is often said in our gaming sessions What has comon sense got to do with war gaming?

I still think a Sarge should be able to take over a fire team that has split off from his command what does any/every one else think?
 
I would have thought that at the start of the next turn you could link up the fire team again and effectivly nominate the Sgt as the unit leader. I seem to remeber reading somewhere that you can link/split at the start of a turn at no cost.(providing they're within the 6/12 inch command radius)
 
127th Angry Angels said:
I would have thought that at the start of the next turn you could link up the fire team again and effectivly nominate the Sgt as the unit leader. I seem to remeber reading somewhere that you can link/split at the start of a turn at no cost.(providing they're within the 6/12 inch command radius)

Can't see that in the rule sheet.

One curious thing on the PLA card the 2nd team is lead by a rifle man and not the corporal *DOH* Unless that is an error on just Hiromoon's card.
 
:lol:

I love that line about common sense and wargaming.

It would make sense to me for that to be correct, that the SGT would take command of the fire team if the CPL was lost, but I can also see sense in that there would be a preiod of confusion in the fire team as they lose their leader (and their next two actions).

In hindsight maybe that makes more sense than the SGT being able to assume command again straight away.

I dunno. :?

Any thoughts?
 
There is nothing in the rules sheet that allows you to rejoin fire teams once they have been split off from the main squad.

It also explicitly states that the unti leader of one unti may not act as unit leader of another.

LBH
 
Well, first off, as currently written we can't recombine fire squads. That seems clear.

For people who like house rules, OTOH:

Bondarus said:
It would make sense to me for that to be correct, that the SGT would take command of the fire team if the CPL was lost, but I can also see sense in that there would be a preiod of confusion in the fire team as they lose their leader (and their next two actions).

Any thoughts?

My first thought is that the two actions are lost as much to saying "Oh %*&@#$%, the CPL just bought it!" as anything else. I mean, this is a four man fire team, they know who is supposed to take over if the CPL is down; it isn't like they have to sit down and play Rock/Paper/Scissors for command. So I wouldn't allow the team to avoid the penalty for loss of command regardless of other factors.

Now, I can see where separated fire teams might recombine, either because of losses or just because they need to start working together again. I'd be tempted to allow this as a house rule, with two actions lost for both fire teams (or all fire teams, for truly wacky PLA stunts) as they "lose their leader" before "nominating" one model to be the overall squad leader.

As usual, however, my experience is out of a book. Anyone want to comment on how it's done IRL?
 
lastbesthope said:
There is nothing in the rules sheet that allows you to rejoin fire teams once they have been split off from the main squad.
Which is an oversight in my mind. Was the rule intentional or just an "oops"?

To me voluntary regrouping should be allowed at a loss of 1 action from each fireteam involved the same way as when splitting. I see no logical reason not to allow regrouping.

If your leader bites it ...meh... either keep the penalty so that after the two actions you would still have to waste a 3rd and 1 action of the other fire team absorbing the unit. (A stiff cost)
Or waste the two actions of the partial unit and 1 for the absorbing unit and roll on. (slightly more fitting)
 
lastbesthope said:
There is nothing in the rules sheet that allows you to rejoin fire teams once they have been split off from the main squad.

just out of interest doese it exsplicitly say you cant rejoin fire teams back together ?

it may not say you can but equaly doese it say you cant ? flows both ways.
 
Mr Evil said:
just out of interest doese it exsplicitly say you cant rejoin fire teams back together ?

it may not say you can but equaly doese it say you cant ? flows both ways.

No it doesn't. But since it doesn't say how you do it you don't know how to do it...

For example are there cost accosiated it like 1 action lost?
 
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