OKay, I was thinking.
Let's say you have a martial artistis and someone swings at him with a sword, and the martial artist can't dodge for some reason. In MRQ, he gets hit. Well, in a lot of martial arts firlms, as well as in real life, the martial artitis can deflect the blade from the side, or even parry the arms of the incoming attack.
Ditto anyone sqauring off against a foe using a greataxe or greatsword, wehre some damage is almost assured.
In addtion, this same sort of tactic is what fencers do with rapiers, and what people using shields and other weapons are trying to do when they parry as opposed to just block.
How about a precise parry option? This could allow such defenders the chance to stop all of the incoming damage, but would be much tougher to pull off (-40%).
If could also open the door for defnders to get other Precise Parry abilities to give the highly skilled defenserd something to help counteract the highly skilled attackers. Things like binding weapons, beating aside for a penalty to the attacking characters next parry attempt, disarm, protecting a vulnerable location (any parry to the slected location is automatically improved one category, but at the -40% penalty to all parry rolls), and whatever else we can think up.
I coulse see precise dodges too, where the dodging character tries to maenuver behind the attacker or maybe could use the movement to get a damage bonus to a follow up attack.
Let's say you have a martial artistis and someone swings at him with a sword, and the martial artist can't dodge for some reason. In MRQ, he gets hit. Well, in a lot of martial arts firlms, as well as in real life, the martial artitis can deflect the blade from the side, or even parry the arms of the incoming attack.
Ditto anyone sqauring off against a foe using a greataxe or greatsword, wehre some damage is almost assured.
In addtion, this same sort of tactic is what fencers do with rapiers, and what people using shields and other weapons are trying to do when they parry as opposed to just block.
How about a precise parry option? This could allow such defenders the chance to stop all of the incoming damage, but would be much tougher to pull off (-40%).
If could also open the door for defnders to get other Precise Parry abilities to give the highly skilled defenserd something to help counteract the highly skilled attackers. Things like binding weapons, beating aside for a penalty to the attacking characters next parry attempt, disarm, protecting a vulnerable location (any parry to the slected location is automatically improved one category, but at the -40% penalty to all parry rolls), and whatever else we can think up.
I coulse see precise dodges too, where the dodging character tries to maenuver behind the attacker or maybe could use the movement to get a damage bonus to a follow up attack.