What posts does anyone think the crew of a Hyperion Cruiser would fill? The EA Sourcebook lists the crew as being 4 officers, 10 pilots, 12 sensor operators, and 38 crewmen, but what do they actually *do*? What duties would a PC onboard a Hyperion be likely to have? For that matter, what sort of level should the crew be? What level for example should the captain be at a minimum?
Simon D. Taylor
Here's my take on this one:
4 Officers: Captain, Executive Officer (XO)-figure Commander or Lt. Commander, Tactical Officer-Lieutenant, Engineering Officer (It's a spacecraft so you're gonna want to have an officer in charge of the maintanence)
10 Pilots: I have always figured on running a space vessel with 3-8 Hour watches; as such this will require 3 pilots for the ship's helm-figure Lieutenants of varying grade for all three; 6 pilots for the Starfuries in the Hyperion-all Lieutenants of varying grades; the last pilot is for general use as a shuttle pilot, though this may be a duty that rotates among the ship's helmsmen-yet another Lieutenant. It will not rotate through the fighter pilots as they must maintain unit cohesion in order to effectively operate as a squadron.
12 Sensor Operators: This is one I'm not sure about and I'll give you both methods I've come up with.
Method A: Sensor Operators are required to be at their peak efficiency throughout their shift. ANYONE who's ever tried to stay alert for 8 hours knows it really doesn't happen. So cut the Sensor Watch's shift in half and you run 6-4 Hour shifts with two sensor operators each watch. Figure at least one of these will be a Warrant Officer, at least one senior Non-Com (Non-Commissioned Officer/i.e. senior enlisted) per watch with sensor technicians as the other operator on duty. So 1 Warrent Officer, 5 Senior Non-Coms, 6 Sensor Techs. (EDIT-One thing with this is after the primary 4 hour shift has been completed on the bridge the sensor operators would then shift to an auxiliary sensor control station for the next four hours. This provides a much less stressful demand on them and ensure that they don't 'Get Over' on the rest of the crew.)
Method B: In this case I have taken a slightly different route where each sensor operator is actually tied to a specific sector of space to watch. In this case I have gone with 3-8 Hour watches with 4 personnel per watch; 1 Warrant Officer/Senior Non-Com per watch with 3 Sensor Techs in the other slots in the watch. 1 Warrant Officer, 2 Senior Non-Coms, and 9 Sensor Techs.
NOTE: I have pretty much accepted Method A as sensor scheme of choice. First, I don't think the Hyperion has the space in one place to have four sensor operators on the bridge at the same time. Second, the kind of separation of 'space' in Method B actually makes it harder for the Captain to evaluate a threat as he now has to look at it through four seperate sets of eyes.
38 Crewmen: Well, if we continue to follow the previous example of three watches it looks something like this; 1 Senior Non-Com/Warrant Officer per watch (specialty will be technical), 1 Senior Non-Com/Warrant Officer per watch (Medical/Environmental technician), 1 Senior Non-Com/Warrant Officer per watch (Propulsion technician), 1 Senior Non-Com/Warrant Officer per watch (Powerplant technician), 1 Senior Non-Com/Warrant Officer per watch (Weapons technician); each one of these individuals will be assigned one junior technician as an assistant. That means 10 technical personnel per watch for a total of 30 personnel. But what about the other 8 you say? Well, 6 will be assigned as maintanence personnel to the Starfury squadron (one per fighter), and the other two will be assigned to the shuttles the Hyperion carries (they will also act as flight crew for the shuttles). So that makes 15 Senior Non-Coms/Warrant Officers supported by 15 Junior Technicians for the Hyperion's demands, plus another 8 technicians for the small craft (a Captain would prefer to have all of these be senior technicians but he'll be luck to get half of that).
Well, that's the way I'm gonna play it so what do you think.