Ok:
1) Cant see the firing arcs??!?!?! Oh come on, is it reallthat challenging to work out where the stand is when viewing from the top of the mini?!?! And its a CARRIER not a frikkin battleship, if its getting right in amongs the enemy your using it wrong.
2) The model is huge. That's the point. It's a SUPERcarrier. Note SUPER.
3) From what I've heard, the 2nd Ed one is going to be somewhat tougher (in terms of actual hull (that combined with beam changes should help alot). As for more fighters and increasing their quality, erm. No. One or the other, not both. The biggest problem in ACTA's develoment thusfar has been that everytime something needed a slight tweak with the lightest touch, instead Mongoose have gone in with a sledgehammer and broken the ship/rule in the opposite direction. Cases in point:
Minbari in the Original rules were SLIGHTLY too fragile, so in SFoS they became rediculously hard.
The original Whitestars 5+ dodge left it dead to quickly. Solution? 3+ Dodge rendering it staggering hard to kill, oh and while we're at it make all its weapons way more potent....
Saggitarius, original rules it was undergunned and died too easily for a raid ship. Solution? Drop it skirmish. Oh and upgun it and raise its toughness so it would be a goood raid ship while we're in the neighbourhood.
Fighters in the original rules, bit too dangerous and can crit like mad. If used as a massive swarm fleets they were seriously broken. So whats the answer? Limit fighter numbers to carrier capacity? Limit fleets to spend no more than 1 FAP on fighters in games over patrol level? No we'll make fighters utterly crap! Oh but now everyones complainign fighters suck, lets make them better again, oh and tripple the number you get too (at least thats what Im worried will happen....).
Ok point 3) was a bit of a rant, but I hope that conveys my point
4) Change how interceptors work? Why? What the hell is wrong with them as they are? Theyre already a fantastic defence against non beams and making them any better would be pushing it in terms of power if you ask me.
Overall the problem with the current posseidon was never about the ship itself (though it was a bit too weak with hull 4). It was the fact that fighters are simply not a serious attack force at the moment (certainly not for larger games where war level ships tend to feature). Fighters have their place but its just NOT worth using a whole war point to get lots of fighters with a slight boost when you could get a Warship or two Battleships (many of which carry (especially EA ones) reasonable fighter compliments anyway!)