First point, someone is always quick to point out, that point systems suck, because theres so many upgrades. Go read Warmachine, they have a points system, no upgrades (beyond squad size and a single model thats the exception to prove the point ^^), and they never went back and changed point costs either.
But sometimes the PL system suggests that two ships are equal when they really arent. Demos and Vorchan? Hrm not really that Int1 really makes a difference.
G'Quonth, Bin'Tak and G'Vrahn. Hell not a chance. Im about to turn my back on the venerable Bin'Tak and get my hands at that superfast G'Vrahn. It simply has more firepower at range, while loosing close in firepower, that the Bin'Tak prolly rarely uses on the enemy ships (not fighters) unless you use a jump point. But what does it gain? Int4, Com+1, two mag gun dice, an extra turn, more speed, less damage: 3? at war lvl........
Nahhhhh Versatility and the idea of using the ship that is better in the bigger number of events makes some choices far too easy.
1e Centauri fleets were like that. Battle lvl was a choice for those without eyes. Tertius was way too good. No loss and extra firepower.
Now on the PL system it seems sleek, but it doesnt make fleet choices alot faster. If you want the most out of your fleet without loosing character, you still have to think about pumpin in a point into Ka'Tocs or maybe an extra G'Karith.
Oh and the PL system is a point system in disguise. Patrol costs 1 point, skirmish 2 points and so on, with a complicated method depending where you are currently to degrade very cheap ships, so they become more expensive all of the sudden (antiswarm measure).
Under that light, well its easier to see. With a more sophisticated system with smaller steps would allow to make a ship cost 5% or so less, without actually penalizing the admiral. He can simply stock up on extra fighters for that. Currently if you choose a ship that is decidedly worth less (like a G'Quonth) you will not get extra whatever to make up for it, youre just penalizing yourself.
Armageddon ships are part of that problem. Why take a Neroon if a Sharlin with a Morshin and a Tinashi can do the same job better? Or why put an admiral on an Omega if 2 Omegas are simply WAY deadlier and more versatile on the board?
Sry for the rant, I do like playing ACTA, but i simply dislike the game shooting its own foot sometimes, be reducing the size of some fleet lists when there is no need. (YES there are still ships out there that are not up to scratch)