There are quite a few - thought it might be useful to list them as we go along - it might help if we just list them here and discuss them elsewhere so the PTB can look at reasonably easily and assess / inform us?
If I spot stuff on other threads I'll try and update
Brakiri
If I attack a ship with 2 Gravitc Shifters from the same ship, the Haltana, can I turn it 2/45's?
Shadows
A couple of points about merging.
1.The rule says "If two Shadow vessels of the same type (variants are permitted) are in base contact at the end of the Movement Phase, they may merge". Can a third join in by moving into contact with one of the two already merged, or is it limited to exactly two?
2. The speed of the merged pair is half that of one ship. However, they merge at the end of the movement phase, but can break apart at the beginning of the movement phase. Which means that if I read this correctly, this rule can be abused. Ship 1 makes its move; ship 2 moves up to it and merges. Next turn, ship 1 breaks off and moves at full speed, then ship 2 moves at full speed, ends its move next to ship 1, and merges again. I'd suggest either allowing the merged pair to move at the full speed of one ship, or add a restriction that a ship which has broken from a merge can't take part in a merge the same turn.
About the new anti-fighter mode for Shadow beams: the rule says "The weapon will have its Range halved and lose the Beam trait, along with any Double, Triple or Quad Damage traits". No mention is made of the Precise trait. Can we confirm that anti-fighter mode does retain Precise?
Actually, that's something else worth asking - if a Shadow ship takes a "No fire out of random arc" critical, do we now roll to see whether forward or turret arc was affected?
Space Stations
Has it been mentioned yet how this effects campaigns? I know the 3x cost is gone as is the 5 RR cost but what about the other things:
No adjustment to PL roll
Must show up in certain scenarios as certain PLs
Must be present at scenarios otherwise the Strategic target cannot be captured
If I spot stuff on other threads I'll try and update

Brakiri
If I attack a ship with 2 Gravitc Shifters from the same ship, the Haltana, can I turn it 2/45's?
Shadows
A couple of points about merging.
1.The rule says "If two Shadow vessels of the same type (variants are permitted) are in base contact at the end of the Movement Phase, they may merge". Can a third join in by moving into contact with one of the two already merged, or is it limited to exactly two?
2. The speed of the merged pair is half that of one ship. However, they merge at the end of the movement phase, but can break apart at the beginning of the movement phase. Which means that if I read this correctly, this rule can be abused. Ship 1 makes its move; ship 2 moves up to it and merges. Next turn, ship 1 breaks off and moves at full speed, then ship 2 moves at full speed, ends its move next to ship 1, and merges again. I'd suggest either allowing the merged pair to move at the full speed of one ship, or add a restriction that a ship which has broken from a merge can't take part in a merge the same turn.
About the new anti-fighter mode for Shadow beams: the rule says "The weapon will have its Range halved and lose the Beam trait, along with any Double, Triple or Quad Damage traits". No mention is made of the Precise trait. Can we confirm that anti-fighter mode does retain Precise?
Actually, that's something else worth asking - if a Shadow ship takes a "No fire out of random arc" critical, do we now roll to see whether forward or turret arc was affected?
Space Stations
Has it been mentioned yet how this effects campaigns? I know the 3x cost is gone as is the 5 RR cost but what about the other things:
No adjustment to PL roll
Must show up in certain scenarios as certain PLs
Must be present at scenarios otherwise the Strategic target cannot be captured