As I type this, the latest version of the High Guard playtest is being uploaded (re-download your Beta Playtest Pack to grab it, as usual).
We think everything in High Guard is pretty solid now, hopefully with just the odd tweak here and there to straighten it out. All going well, this will be the last time you see High Guard before release and the last chance to make comments - so have at it!
Everything is up for comment, but please note the following:
1. We have started to put stats in (and, for some, deck plans) for brand new ships.
2. There is a new chapter on the use of Fighters.
3. There is a new system in for handling capital ships and fleets quickly and easily.
4. Don't skip over the Ship Design chapter - we have inserted new box texts containing some funky rules and guidelines.
5. High Technology has had some new additions in terms of equipment and the biggest laser you have ever seen (among other things)!
We'll be watching for your comments...
We think everything in High Guard is pretty solid now, hopefully with just the odd tweak here and there to straighten it out. All going well, this will be the last time you see High Guard before release and the last chance to make comments - so have at it!
Everything is up for comment, but please note the following:
1. We have started to put stats in (and, for some, deck plans) for brand new ships.
2. There is a new chapter on the use of Fighters.
3. There is a new system in for handling capital ships and fleets quickly and easily.
4. Don't skip over the Ship Design chapter - we have inserted new box texts containing some funky rules and guidelines.
5. High Technology has had some new additions in terms of equipment and the biggest laser you have ever seen (among other things)!
We'll be watching for your comments...