Well, I'm trying to cover more bases than just what was in the movie. Giving more options will make a more full and rich game world, but I don't want to deviate from the flavor of the movies.
Here's the way it sort of works right now, without giving away too much of what I'm doing exactly:
- Choose a "race" (Human, Mutant or Ape)
- Choose a "template"(Old Earther, Gestalt Member, Gorrilla, etc., dependant on race)
- Choose a "class" (Astronaut, Cleric, Soldier, etc., not dependant on anything)
The theory will be that a Mutant member of the Gestalt of the One Mind will have differnt traits, buffs and bonuses to that of a Mutant (yadda yadda). Then, either could pick a "class" like Scientist, Priest or Soldier and get benefits from that too (end result might be something like Mutant-Gestalt of the One Mind-Soldier). "Race" and "class" aren't the actual names I'm using for the segments, but think of it as two parts of a whole class, both offering level advancements benefits and all that, including alterations to the base "race".
For another example, an Ape-Gorilla-Soldier would get the base o +2 STR, +2 CON, -4 CHA, -4 INT that all starting ape characters get, but with the selection of "Gorilla" as his template, this is augmented by +2 STR, -2 WIS, changing the total to +4 STR, +2 CON, -2 WIS and -4 CHA. Chimpanzees get +2 INT, +2 CHA, altering the basic ape "race" to be +2 STR, +2 CON, -2 INT and -2 CHA. Either of them can choose Soldier as a "class", but that will add the class skill list, class abilities, etc. just like other OGL games.
What I'm looking for is Mutant - _______ - Soldier. Fill in that blank
Right now I know I ahve Mutant-Gestalt of the One Mind-, but I need more. I mean, there's bound to be more types of mutated humans out ther in the Forbidden Zone, right? I'm figuring right now that it'll be some version that is severely mutated and deformed, and another that is more meek and mild mannered and closer to basic humans. Not sure really...