Out of the Skill Packages in the main rulebook, what do you think is best for a Pirates of Drinax campaign? Or did you let the players choose, which one to take? Or did you create a custom one for this campaign?
Skill packages are useful to fill out skills they didn't get in character generation. So whatever package can fill in some missing skills can be a good choice.
The default "Traveller Skills Package" is probably best-suited to the campaign since the actual missions are all over the place in terms of what's involved and what skills might come in useful.
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