[Pirates of Drinax] Where are the crown jewels of Sindal?

Pyromancer

Mongoose
In "Honor among Thieves", there's a throwaway line about the crown jewels of the Sindalian Empire.
– the lanthanum-alloy crown
- the Thalassan Pearl
- the diamond-encrusted rings of Kether
- the fabled Eagle of Sol

Has someone used them in their campaign? Where are they? I think they would make nice sidequests. Having them would lend further legitimacy to King Oleb's empire.
 
I think the idea is that Oleb Sold them off to prolong his life and keep the palace running but they would be great mcguffins to get PCs to visit more “interesting” planets in search of them.
 
MonkeyX said:
I think the idea is that Oleb Sold them off to prolong his life and keep the palace running

I find that unlikely. The crown jewels would be among the last things Oleb would sell, and the Floating Palace is still full of other incredibly valuable pieces of art.
 
Drinax may have claimed the Sindalian heritage, but its not a direct line from Sindal to the kingdom of Drinax. Oleb’s line may be the longest lasting pretenders to the throne on Sindal, but thye are pretenders nonetheless. So Oleb probably doesnt have the crown jewels, and if they exist they haven't been seen in over a thousand years.

But logic and story continuity aside, Oleb selling them to pay the bills is more fun. Now he wants them back. :D
 
Oleb doesn't have them and wants them - or more precisely, wants the player characters to find them and get them for him. At least that's the point I'm starting from. Drinax somehow managed to snatch the Dragon Throne when the Sindalian Empire fell - other pretenders would have snatched other symbols of legitimacy. I'm just wondering where they could have ended up NOW, and what kinds of adventures I could spin around them.
 
I had a Sindalian Scepter of office in the vault for the Vorito Gambit. I rolled a 12 on the Vault contents. The Baron player (who ended up King in the Coup) took the scepter. It adds to his legitamacy.

(pg 195 of the ebook) Book1

Another option is to put something at the Hidden Depot. Something shiny to go with the Treasure of Sindal.
 
Byrni would be a good place to have something, as would the guy that’s the patron hook for Noricum, a descendent who may have just stashed the item as it wasn’t useful.
 
PsiTraveller said:
Another option is to put something at the Hidden Depot. Something shiny to go with the Treasure of Sindal.

So whch is mightier, the pen or the sword? Or in this case, the scepter or the stash of planet killing bioweapons?
 
Speaking of the hidden depot, has anyone worked up stats for the either the hidden base coreward of Ace, or the pirate base in the Wildeman system?
 
I had the hidden Harrier base be full of stats, parts and tools to maintain a Harrier. Justification being that the 2 stripped down Harriers could indicate that the base was the operations center for the commerce raiding operations. I let the base become a resource for the players to repair the Harrier more easily.
 
Pyromancer said:
In "Honor among Thieves", there's a throwaway line about the crown jewels of the Sindalian Empire.
– the lanthanum-alloy crown
- the Thalassan Pearl
- the diamond-encrusted rings of Kether
- the fabled Eagle of Sol

Has someone used them in their campaign? Where are they? I think they would make nice sidequests. Having them would lend further legitimacy to King Oleb's empire.

They are probably buried in a vault beneath the bombed out former palace in the middle of a Noricum death zone. But it would be more fun if someone grabbed them as they fled and took them off-planet. A rumor of a clue to their location could set off a treasure hunt similar to The Treasure of Sindal. It could become a long story arc, especially if they were separated and sent by different couriers "to ensure their safety" when they were removed from the planet.
 
On the topic of the Treasure of Sindal station and the WIldeman Class B Starport...

I know I'm more generous that most DMs. I like to give players things and see how they use them. Mine have just found the WIldeman station (literally, just last Friday) and while I have stats for it I'm not about to share just yet :)

With all the clues (the picture of it, the huge amount of fuel, and that it had two Harriers attached) I've made it a a military station with defenses (bays, fighters) as well as being self sufficient (mine is in an asteroid field, and has manufacturing and shipyard facilities). With all that you need crew, and the crew need places to live, food to eat, etc. It quickly turned into a 100,000 ton station.

It needs a lot of work to get functional in my campaign. I'm using the Harrier rules for repairing (RU) and there are still 27,000 RU to bring the station up to 'good as new' status. My players are gathering experts to help them repair it, but what with distractions like the Treasure Ship, Vorito Gambit and the Lady Yemar (of Palindrome) patron quest it's been 18 months since they were last there. They did get the other two Harriers to Theev for a 50MCr repair job (and the people on Theev are very very interested to know where they came from) so they've been running around in three Harriers which is pretty potent.

The Treasure of Sindal station is below. This is my blog: http://piratesofdrinax.blogspot.com/.

Sindalian-Station.jpg
 
Pyromancer said:
In "Honor among Thieves", there's a throwaway line about the crown jewels of the Sindalian Empire.

Where are they?

Maybe in Shadows of Sindal?

msprange said:
Shadows of Sindal is a three-part adventure that takes place in the region around Noricum, the old capital of the Sindalian Empire.

(...)

In Part 3: Prince of Sindal, the Travellers discover the plague is the work of a group dedicated to recreating the Sindalian Empire for their own ends. (...) They must defeat Prince Richter, self-styled heir to the Sindalian Empire.

I suppose an aspiring heir to the Sindalian Empire *MUST* have something to "lend further legitimacy to (his) empire" :wink: ...
 
MonkeyX said:
Byrni would be a good place to have something, as would the guy that’s the patron hook for Noricum, a descendent who may have just stashed the item as it wasn’t useful.

While preparing my PoD campaign, I rolled up NPCs. One owns a small craft and some vehicles as mustering out benefit. He now offers visitors of Noricum not only purified fuel (his shuttle has a purifier built in, after all) but also tours around the countryside, including a "royal audiences". He calls himself Imperial Minster of Tourism and has the blessing of the Imperial heir. Everything very legit. Cannot wait for my party to meet him; especially our bastard of Oleb, who dreams himself as future king. :mrgreen:
 
Old School said:
Speaking of the hidden depot, has anyone worked up stats for the either the hidden base coreward of Ace, or the pirate base in the Wildeman system?

Yes, I did just recently. I made it into a 20,000 dton "Sindalian System Control Station" with powerful sensors and a good weapon layout, but nothing major. The station offers purified fuel, small manufacturing for spare parts, adequate housing and docking or hangar space to hold a small complement of fighters, small craft and what appears to have been a standard Sindalian "incursion and raiding force", i. e. 2 Harriers and a Rorix Command Vessel (600 dton, cf. Drinax Companion)

The station is meant to be military only so it's somewhere between a class F and H port (purified fuel, repair facilities, but very limited docking space). The Sindalian Empire probably had large capital ships, but with few peer powers in the region, those might have been sparse and of a lower TL (I make them TL13) than the Harriers.

Nota bene: I also wrote up the small Sindalian station in the Borite system (Honour Among Thieves), but it is a far smaller waystation of 800 dtons.
 
I have plans for the Sindalian crown jewels in my campaign.

A treasure hunt involving 6 paintings of ancient Sindalian Emperors each painting giving a part of the location
of a buried treasure vault.

They already have one and know that another is in the hands of a collector on Torpol
 
In my campaign, the the diamond-encrusted ring of Kether is on Byrni. It's a ring with a diameter of 1 meter, diamond-encrusted, glowing and antigrav powered. It floats behind the rightful leader of the Sindal empire (or his steward, or anyone who has the control box) and bathes him in otherworldly light. There are also hidden microphones and loudspeakers that amplify his voice and subtly modify it to make it more commanding and convincing.
 
ruhalla said:
I have plans for the Sindalian crown jewels in my campaign.

A treasure hunt involving 6 paintings of ancient Sindalian Emperors each painting giving a part of the location
of a buried treasure vault.

They already have one and know that another is in the hands of a collector on Torpol

I had a similar idea after watching a movie from 1944, the last one of the Thin Man series "The Thin Man goes Home".

One player just rolled up a Scout, who got a scout ship. Since the Scout Service doesn't hand out new ships, I rolled on the old starship table for quirks. The interesting one is that there's a secret buried in the database of the computer. The scout doesn't have a high enough skill in Electronics (computer) to retrieve it himself (just Electronics 0). When the campaign starts we'll deal with that. I think I'll have it refer to the location of one of the Sindalian crown jewels. Hmm, the scout also has an enemy. Maybe that ties in, too... :twisted:
 
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