Egil Skallagrimsson
Mongoose
OK, I might well have missed something here. When I first read the rules, I assumed that particle beams, as a radiation based weapon, could be defended against by using nuclear dampers. Then, on a re-read, I realised that this didn't seem to be so, they seemed to be more of a beam weapon. Surely, then, sandcasters could be used to break up the beams. Well, that doesn't seem to be the case either, only armour seems to help (until TL16+ anyway). Have I missed something?
About a week before the HG errata was published, I came to the same conclusion that the only way to limit the particle beam super weapon was to reduce to one per turret, but for the sake of book keeping, require a triple turret to be fitted (to accomadate all the extra cooling required). Still cannot see why particle beams should not be vulnerable to sand or nuclear dampers. Have I missed something? Currently, provisionally, MTU allows nuclear dampers to reduce the effect of particle beam by -2d6 on a successful screen roll, though not had to use the rule (as player free trader lacks particle beams and screens, and not likely to gain such expensive military grade technology anytime soon!).
On a different tack, I don't understand why the pulse laser and beam laser stats from the core rule book were modified in HG. Tried using the HG changes for a while, and have now (MTU) gone back to the core rulebook. What was the thinking behind the change?
Any thoughts?
Egil
About a week before the HG errata was published, I came to the same conclusion that the only way to limit the particle beam super weapon was to reduce to one per turret, but for the sake of book keeping, require a triple turret to be fitted (to accomadate all the extra cooling required). Still cannot see why particle beams should not be vulnerable to sand or nuclear dampers. Have I missed something? Currently, provisionally, MTU allows nuclear dampers to reduce the effect of particle beam by -2d6 on a successful screen roll, though not had to use the rule (as player free trader lacks particle beams and screens, and not likely to gain such expensive military grade technology anytime soon!).
On a different tack, I don't understand why the pulse laser and beam laser stats from the core rule book were modified in HG. Tried using the HG changes for a while, and have now (MTU) gone back to the core rulebook. What was the thinking behind the change?
Any thoughts?
Egil