Pak'ma'ra Fleet list v1.3 for review...

blackphoenix

Mongoose
Ok, here you go, let me know what you guys think of this version of my Pak'ma'ra fleet list.


Race Rules:
-1 to Pak'ma'ra initiative.
Interceptors: Pak'ma'ra use a plasma web to negate some incoming shots, these are treated as normal interceptors for all intents and purposes.


Class/PL: Por'fa'tis/Patrol (3x per PL)
Speed: 10
Service: 2195
Hull: 4
Dogfight: +0
Dodge: +3

Weapons-----------Range---Arc---AD-----Special
-Light Plasma Gun---2------T-----1-----AP, Twin-Linked

Class/PL: Sho'bog'na/Patrol
Speed: 12
Turns: 1/90
Service: 2188
Hull: 4
Damage: 8/2
Crew: 10/2
Special: Interceptors 1

Weapons-----------Range---Arc---AD-----Special
-Medium Plasma------8------F-----4-----AP
-Medium Plasma------8------P-----2-----AP
-Medium Plasma------8------S-----2-----AP
-Medium Plasma------8------A-----4-----AP


Class/PL: Tra'shu'li/Skirmish
Speed: 10
Turns: 2/45
Service: 2195
Hull: 5
Damage: 15/4
Crew: 18/4
Special: Interceptors 1

Weapons-----------Range---Arc---AD-----Special
-Heavy Plasma------12------F-----2-----AP, DD
-Medium Plasma------8------F-----6-----AP
-Medium Plasma------8------P-----2-----AP
-Medium Plasma------8------S-----2-----AP
-Medium Plasma------8------A-----2-----AP


Class/PL: Ar'tees/Skirmish
Speed: 10
Turns: 2/45
Service: 2195
Hull: 5
Damage: 15/4
Crew: 18/4
Special: Interceptors 1

Weapons-----------Range---Arc---AD-----Special
-Plasma Accelerator-12-----F-----6-----AP,DD


Class/PL: Thor'ka/Skirmish
Speed: --- Defense Platform
Turns: ---
Service: 2223
Hull: 4
Damage: 12/3
Crew: ---
Special: Interceptors 2

Weapons-----------Range---Arc---AD-----Special
Ranged Fuser-------25------T-----1-----AP, DD, Beam
-Medium Plasma------8------T-----2-----AP

Class/PL: Sim'sall'e/Raid
Speed: 8
Turns: 1/45
Service: 2195
Hull: 5
Damage: 34/9
Crew: 45/10
Special: Interceptors 2

Weapons-----------Range---Arc---AD-----Special
-Heavy Plasma------12------F-----6-----AP, DD
-Heavy Plasma------12------P-----2-----AP, DD
-Heavy Plasma------12------S-----2-----AP, DD
-Medium Plasma------8------P-----4-----AP
-Medium Plasma------8------S-----4-----AP


Class/PL: Sim'tor'ka/Raid
Speed: 8
Turns: 1/45
Service: 2190
Hull: 5
Damage: 34/9
Crew: 45/10
Special: Interceptors 2, Jump Point, Scout

Weapons-----------Range---Arc---AD-----Special
-Medium Plasma------8------F-----8-----AP
-Medium Plasma------8------P-----6-----AP
-Medium Plasma------8------S-----6-----AP


Class/PL: Urik'hal/Raid
Speed: 12
Turns: 2/45
Service: 2252
Hull: 5
Damage: 28/6
Crew: 32/6
Special: Interceptors 1

Weapons-----------Range---Arc---AD-----Special
-Dual Plasma Stream-10-----F-----4-----AP, Beam
-Heavy Plasma-------12-----F-----6-----AP, DD
-Medium Plasma------8------P-----4-----AP
-Medium Plasma------8------S-----4-----AP


Class/PL: Urik'tal/Raid
Speed: 12
Turns: 2/45
Service: 2252
Hull: 5
Damage: 28/6
Crew: 32/6
Special: Interceptors 1

Weapons-----------Range---Arc---AD-----Special
-Plasma Accelerator-12-----F-----8-----AP,DD
-Medium Plasma------8------F-----8-----AP


Class/PL: Thar'not'ak/Battle
Speed: 7
Turns: 1/45
Service: 2248
Hull: 5
Damage: 45/8
Crew: 55/10
Special: Interceptors 3

Weapons-----------Range---Arc---AD-----Special
-Mega Plasma--------18-----F-----8-----SAP, DD
-Heavy Plasma-------12-----F-----6-----AP, DD
-Mega Plasma--------18-----P-----4-----SAP, DD
-Mega Plasma--------18-----S-----4-----SAP, DD
-Mega Plasma--------18-----S-----4-----SAP, DD


Class/PL: Resh'kas'u/Battle
Speed: 8
Turns: 1/45
Service: 2195
Fighters: 4 Flights
Hull: 5
Damage: 42/8
Crew: 50/8
Special: Interceptors 2, Jump Point, Carrier 2

Weapons-----------Range---Arc---AD-----Special
-Plasma Accelerator-12-----F-----4-----AP, DD
-Heavy Plasma-------12-----F-----4-----AP, DD
-Medium Plasma------8------P-----8-----AP
-Medium Plasma------8------S-----8-----AP
-Heavy Plasma-------12-----A-----4-----AP, DD


Class/PL: Sashul'kur/Battle
Speed: 8
Turns: 2/45
Service: 2224
Hull: 5
Damage: 42/8
Crew: 50/8
Special: Interceptors 2, Jump Point

Weapons-----------Range---Arc---AD-----Special
-Plasma Accelerator-12-----F-----6-----AP, DD
-Plasma Stream------10-----F-----8-----AP, Beam


Class/PL: Sashul'kur/War
Speed: 6
Turns: 1/45
Service: 2244
Hull: 5
Damage: 65/18
Crew: 85/20
Special: Interceptors 4, Jump Point

Weapons-----------Range---Arc---AD-----Special
-Fuser--------------20-----F-----6-----SAP, DD, Beam, SL
-Mega Plasma--------18-----F-----10----SAP, DD
-Medium Plasma------8------F-----5-----AP
-Medium Plasma------8------P-----10----AP
-Medium Plasma------8------S-----10----AP
-Medium Plasma------8------A-----5-----AP
-Heavy Plasma-------12-----A-----4-----AP, DD


Class/PL: Pshul'tau/War
Speed: 6
Turns: 1/45
Service: 2245
Fighters: 6 Flights
Hull: 5
Damage: 65/18
Crew: 85/20
Special: Interceptors 4, Jump Point, Carrier 2

Weapons-----------Range---Arc---AD-----Special
-Mega Plasma--------18-----F-----6-----SAP, DD
-Heavy Plasma-------12-----F-----6-----AP, DD
-Medium Plasma------8------F-----4-----AP
-Medium Plasma------8------P-----8-----AP
-Medium Plasma------8------S-----8-----AP
-Medium Plasma------8------A-----4-----AP
-Heavy Plasma-------12-----F-----4-----AP, DD
 
hiffano said:
the plasmaweb gives me a warm fuzzy GEG feeling

Drat, I was wrong

Unfortunatly plasmawebs in B5wars were a funky and often less effective version of Interceptors. They were also about the only Pak weapon that was even moderately effective against fighters...

Nick
 
Doesn't matter now because even the biggest of guns can blast fighters (except for their damned Dodginess [ooh that came out wrong :oops:])!

Nick
 
Just out of curiosity, why didn't you just list plasmawebs as Interceptors (rather then renaming a trait) and explain the type of interceptors used by the Pak'm'ra in the fleets fluff.
 
Ah right. Also, as far as I can remember the B5 Wars Pak' could also vent plasma into space as an anti-fighter defence. To include this effect, you could copy the Vorlons CEP for this mechanic, suitably renamed to Plasmaweb while leaving the Interceptors in place.
 
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