online system generator

mhensley

Mongoose
I've updated my online system generator to use the Mongoose rules. Please check it out and let me know if you see any problems or have any ideas for improvement. You can see it here-

http://www.hackslash.net/?page_id=316

I also found some probable errors in the rules while I was doing this. The requirement for Non-industrial classification reads as 4-6 population. It should be 6 or less population. The requirement for Rich classification is missing the need for a government type of 4-9.
 
Hey buddy! Welcome aboard!

I'm still playing with the generator, but one aesthetic thing I'd change is in the population segment, just generate the number of inhabitants down to two or three significant digits instead of have the total poulation (like for a pop code 6 world just have it be 3.4 or 3.42 million people instead of an exact number like 3,426,889).
 
Thanks, Jeff. I'm glad to see you around here too.

I changed the population display like you suggested. This reminded me of another odd thing in the rules. Population code C is unreachable by RAW but it is shown on the chart and pop code B is only reachable by using the hard science modifiers.

Another thing, does anyone know the official (if there is such a thing) abbreviations for Imperial Consulate, Research Station, Traveller's Aid Society, and Pirate Base?
 
mhensley said:
Thanks, Jeff. I'm glad to see you around here too.

I changed the population display like you suggested. This reminded me of another odd thing in the rules. Population code C is unreachable by RAW but it is shown on the chart and pop code B is only reachable by using the hard science modifiers.

Another thing, does anyone know the official (if there is such a thing) abbreviations for Imperial Consulate, Research Station, Traveller's Aid Society, and Pirate Base?

IRS is Imperial Research Station

The rest I'm not sure pn as I am looking at Spinward Marches now...
 
Hey fellow theRPGsiters!

If you've noticed my recent Traveller-oriented posting over there, it will come as no surprise that I decided to register on this board.

Thanks for the generator, mhensley.
 
Hey all, me and my friends have only recently discovered Traveller and are planning to have some fun with it. Thanks a lot for the generator, it's going to correct some mistakes we've made during our sector generation.
Now, I don't fully understand the world creation rules, someone should do a FAQ or something - what's all those letters in the different tables (like 10 (A)? How can you get 12 (a population of trillions) on a roll of 2d6-2?
And call me stupid, but I'm not really comfortable with that much numbers in RPGs and I don't get how am I supposed to calculate the tech level. :?
 
MisterV said:
Now, I don't fully understand the world creation rules, someone should do a FAQ or something - what's all those letters in the different tables (like 10 (A)?
Welcome, MisterV! I can explain the (A) phenomena in MGT.

In previous versions of Traveller, extensive use was made of hexadecimal notation. Basically, any number from 10 upwards was given a letter to represent it, thus:
Code:
10 = A
11 = B
12 = C
13 = D
14 = E
15 = F
16 = G
By doing this, you can squish double digit numbers into a sinlge letter, and you form chains of numbers and codes which represent things. For example, the Universal World Profile (or UWP as it is known) looks like this:

Gruffty's World A867843-C

which means:

A = Starport type A
8 = Size 8
6 = Atmosphere 6 (standard)
7 = Hydrographics 7 (about 70% water on the surface)
8 = Population 8 (Hundreds of millions: between 100,000,000 and 999,999,999 people)
4 = Government 4 (Representative Democracy)
3 = Law Level 3 (relatively low law level)
- = a dash to sepearate out the Tech Level code (next)
F = Tech Level 15 (above average Imperial TL)
How can you get 12 (a population of trillions) on a roll of 2d6-2?
You can't. But if *you* decided you want a world very, very heavily populated (i.e. more people on the planet than the table allows you to roll) you can choose to use Population 11 or 12 (B or C). Useful when trying to replicate Trantor (Asimov's Foundation/Empire books) or Coruscant (Star Wars).
I don't get how am I supposed to calculate the tech level. :?
Bacially you throw 1d6, then work your way through the various components of the planet.

So, let's look at Gruffty's world again, but this time without the Tech Level code (the x on the end, after the "-" shows where the TL code will go):

Gruffty's World A867843-x

Now, look at p. 179 of the main rulebook. See the Technology Level section with the tables? Right:

Starport: Gruffty's world has starport type A - so we look at the Starport Value column and read down to 10 (A). A type A starport gets a +6 DM.
Size: Gruffty's world is size 8 - so we look at the Size Value column and read down to size 8 - there's no DM for a size 8 world.

... and so on, working your way through Atmosphere, Hydrographics, Population and Government. Add up each DM for each parameter of the world (starport, size, atmosphere etc) as you go along.

Gruffty's world would get:

+6 for Starport A
+0 for Size 8
+0 for Atmoshere 6
+0 for Hydrographics 7
+0 for Population 8
+0 for Government 4
(no TL DM for Law Level)

... so that's a +6 DM to my 1d6 throw. I throw 1d6 and get a 6, +6 = Tech Level 12 (or C for us Grognards ;)).
 
Right! So basically it's a list of options to choose yourself. You see, I was confused by all those letter-options, and I thought we'd made mistakes while rolling up our sector, but I suppose it'll have to stay pretty... retarded :P (hey, most worlds are worthless medieval dustballs with population in the... thousands, but it was fun rolling them up)

I'm still confused by the starport table. When I generate a world, a roll of 10 means a class B starport. Why then does a 10 represent A in the tech level table? My initial roll (the number) isn't taken into account during tech level calculation?

Also, a small question about law level. Is there only one roll or multiple? For example, if I roll a 5, does it mean the government has a law level of 5 for all categories (weapons, info, psi, etc.), or does each category have its own law level? It's just that the rules state that Imperial Starports have a law level of 1 for all categories except psionics, where it's 7.

Continuing the starport theme, there's a slight contradiction in the rules. They say all starports are governed by Imperial law independently of the government. Thing is, we have in our sector a highly advanced religious dictatorship with a B class starport, but unfortunately it has the highest possible law level, and the rules state "No offworlders permitted". Does that mean we can't land at all?
 
When I generate a world, a roll of 10 means a class B starport.
That's correct - on the starport table a roll of 10 gets you a type B starport.

Why then does a 10 represent A in the tech level table? My initial roll (the number) isn't taken into account during tech level calculation?
Correct - the result of the dice throw to determine the planet's starport type *IS NOT* taken into account in the TL calculation.

However, the planet's starport type *IS* taken into account during the TL calculation. So, you've thrown 2d6 on the starport table and rolled 10 - this gives your planet a type B starport.

In the TL calculation, a type B starport will give you a DM of +4 to the TL calculation.

Also note that on the TL table the left hand column does double duty for "type" (i.e. Starport A) and hexadecimal code (i.e. 10 = A). I think that's where the confusion is arising.

HTH but if not post again :mrgreen:
 
Continuing the starport theme, there's a slight contradiction in the rules. They say all starports are governed by Imperial law independently of the government. Thing is, we have in our sector a highly advanced religious dictatorship with a B class starport, but unfortunately it has the highest possible law level, and the rules state "No offworlders permitted". Does that mean we can't land at all?
It means the furthest your party of player characters can legitimately get is the actual starport itself, be that the Highport (if the planet has one) or the Downport.
 
Gruffty the Hiver said:
It means the furthest your party of player characters can legitimately get is the actual starport itself, be that the Highport (if the planet has one) or the Downport.

How does one determine if a Starport is a Highport or Lowport?
 
Maedhros said:
How does one determine if a Starport is a Highport or Lowport?

Its a tendency, not hardwired. Unless the planet is really unusual, assume that they all have a Downport element.

Class A ports will "almost always" have an orbital element.
Class B ports will "usually" have an orbital element.
Class C ports will "sometimes" have an orbital element.
Class D and E ports might have a beacon in orbit, but otherwise are strictly downports.
Class X, of course, means no *starport* at all.
 
Evening from the Pacific Northwest mhensley,

Traveller's Aid Society = TAS which can be found in most of the Traveller rules.

I don't recall any official abbreviations for Imperial Consulate, Research Station, or Pirate Base. However, if I do run across any I'll get back to you.

mhensley said:
Thanks, Jeff. I'm glad to see you around here too.

I changed the population display like you suggested. This reminded me of another odd thing in the rules. Population code C is unreachable by RAW but it is shown on the chart and pop code B is only reachable by using the hard science modifiers.

Another thing, does anyone know the official (if there is such a thing) abbreviations for Imperial Consulate, Research Station, Traveller's Aid Society, and Pirate Base?
 
Maedhros said:
How does one determine if a Starport is a Highport or Lowport?

IIRC there is a minimum Tech level for a HighPort. Type C starports of Higher tech levels have highports. This from reading over GT Starports last night :)

Mike
 
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