One for our Mythbusters.

Should they lest it.

  • Yes.

    Votes: 0 0.0%
  • No.

    Votes: 0 0.0%

  • Total voters
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Stonehorse

Mongoose
I'm a big lover of the Poseidon Super Carrier, not just the model, but also what it adds to the Earth Alliance fleet. Now it has been my experience that very few people rate it and think it's a big waste of Priority. Should our own Mythbusters test the Poseidon against other War level ships?
 
test it 1 on 1? Absolutely not. It'll die quickley and horribly to just about anything else in the War bracket.

What you would really need is a straight up War level game, or Battle level Carrier Clash to test it in.
 
Try a Poseidon vs. 2 Avengers and see what happens perhaps. :lol:

That's the big thing after all. Everyone says why take a Poseidon when you can take two Avengers instead.
 
i'd say use a fairly standard war level fleet (say centauri so as to minimize special rules getting in the way of a good test) against both a Posidon lead fleet and an Avenger led fleet to see whether the posidon out performs 2 Avengers in an actual game scenario.
 
Funny enough I have a Poseidon too, and its never been used (though it is painted). I'd like to see what happens, but I get the nasty feeling its going to die. Saying that, it all depends on what is escorting it ;)
 
katadder said:
well with the 35" range of an octurions laser you better hide that poisedon well.

You are going to hurt it, but I cant see you taking it down in one turn from an Octurion. By then, its going to have disgorged between 9-10 fighters
 
sure it will take a couple of turns, and the octurion only has 4 fighter squadrons to defend itself. depends on the fleet engagement of course. but in 1v1 the octurion can beam you until the fighters close then shoot them up with that huge amount of dice its got.
 
katadder said:
sure it will take a couple of turns, and the octurion only has 4 fighter squadrons to defend itself. depends on the fleet engagement of course. but in 1v1 the octurion can beam you until the fighters close then shoot them up with that huge amount of dice its got.

Yeah, after they get to unleash 16AD of twinlinked attacks...they also get support from the carrier (better dog fight) and recover checks too. The Octurion also has no AF weapons, so the Starfuries get a dodge.

I am not saying that a poseidon is going to win, but in a fleet battle, the Octurion is going to have to decide whether it wants to use some of its AD on the fighters or on any nearby ships. Like I mentioned before, its not all down to how the ships on their own perform, but also what other ships are doing to support it.
 
yep, always is, but you have to factor in that a fleet with a posiedon in it will be of a size to be faicng an octurion. the EA fleet will always outnumber centauri fighters tho even if the fanheads bring a balvarix as they get 4 per nova/omega as well and the centauri only get 2 on primus and dargans. altho raziks all the way for me, have to beat the EA somehow now their fighter matches upto a sentri. doubt we will see any sentris again.
 
With EA fighter capabilites and the Octurions' lack of AF capabilities, this may not end so obviously. The Poseidon needs cover, and then should duck into an Asteroid field to prevent long-range Battle Laser fire. I wouldn't put any fighters in front of the Octurion at all, just take the sides and aft arrays. Two or more of 4-1, 4-2, 4-3 crits might do it for you.

A Sharlin, on the other hand, is White Death. All the AF capabilities of the Fusion Cannon makes this fight a lost cause. Because you won't knock out the Z'Takk in time, you won't win there, either.

The Dilgar War ships won't have a chance against the fighter stack, even with those billions of dice. At 54 damage and no interceptors, this a threshold you can get to. But, then again, the Dilgar War ships are pretty poor across the board.

And, finally, you just don't fly carriers against the Narn.
 
Actually you should present the enemy the Poseidon to shoot. In a 1on1 fight.

Sharlin will have the hard decision of further hurting the Poseidon or actually using the Fusion Cannons as Antifighter weapons.

Plus T-Bolts pump out a huge amount of firepower. I dont know how long the Sharlin can keep up. Fast enough to quickly destroy the Poseidon and then to reduce thf Furies effectively?
 
well Ive tried it myself several times and every time I ended up wishing Id taken a second Warlock instead....

Now I havent tried it since Armageddon so its entirely possible that all those fighters might actually be worth it now but Im not sure still...

Oh well, will have to give it another outing I suppose :P
 
You come back for the Poseidon later -- it's damage generation capabilities just aren't compelling enought o consider it a threat. Kill the offense first (and yes, Virginia, I do mean use Neutron Lasers on Thunderbolts!). You kill 25 total flights (base 16 and the rest as regenerated by Fleet Carrier), and the rest of the Poseidon's firepower is negligible. It's actually not that many fighters when you get right down to it, when your Fusion Beams will often ignore Dodge.
 
To be honest I can't think of a decent EA fleet that includes a Poseidon. But if you come up with one Reaverman, I'll be happy to lose to it for you ;)
 
The Poseidon needs only an Hull upgrade to 5 (or even 6).
I wonder why a Super Carrier Poseidon has a lower Hull as the (not so super) Carrier Avenger ?
 
yes but it makes it WAYYY to vulnerable to crit death. Now if we had reduncany rules maybe just giving it a high level of that and lots of hit points COULD work but as it stands the posseidon is just so much dog food when anyone decides to go for it.
 
Yer its the same with T'Loth versus Rothan/Rongoth.

On paper having extra damage to make up for lower hull seems good enough. Until you remember that criticals are going to kill you dead, or youll be beamed first.

Id love to incorptorate it in a Crusade era fleet, but one is simply hampering onesefl so much then :S
 
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