The program that outputs the trade codes on this thread also outputs the UWPs, so here is a list of UWPs generated using MGT 3.2 rules as they are written. There's over 3400 worlds here, so consider this a pretty thorough playtest
- as far as I can tell my code accurately processes the rules as stated in MGT 3.2.
Note that these are UWPs for a Dense Domain (world present in a hex on a roll of 3+, area is a 2x2 sector grid containing 5120 hexes. 3403 worlds are present here). I did it like this to get the maximum number of generated systems to generate accurate statistics.
Changes/clarifications/things not made explicit in the rules that should be:
The first column is the hex location, followed by the UWP block. The single digit on its own is the Temperature, and the final three-digit block is PBG.
All of my criticisms and comments from my Worldbuilding 3.2 Comments apply - there's a lot of nonsensical worlds here (i.e. worlds too small to have atmospheres, or with too low a tech level to survive in the world's environment).
Note that these are UWPs for a Dense Domain (world present in a hex on a roll of 3+, area is a 2x2 sector grid containing 5120 hexes. 3403 worlds are present here). I did it like this to get the maximum number of generated systems to generate accurate statistics.
Changes/clarifications/things not made explicit in the rules that should be:
1) roll 1d6 for orbit zone for temperatures: 1=Inner edge of Hab, 2-5 = central Hab, 6= Outer edge of Hab. (no rules are given in the 3.2 rules for determining the zone, so I made up my own).
2) if size=0, atm=0.
3) if size=0, hyd=0.
4) if pop=0, then gov,law,mult,tech = 0 and starport=X
5) TL chart is the same as CT.
6) In code is the same as CT (not atm 2-4,7-9 and pop 9+ as stated in MGT 3.2).
7) Lo and Ni are minimum pop 1.
8) Wa is hyd A.
9) Lt code applies only if pop 1+.
10) Pop Mult is generated using 1d9 (which I can do in a computer program!). Pop Mult is 0 if pop = 0.
11) Belts are generated according to CT rules.
The first column is the hex location, followed by the UWP block. The single digit on its own is the Temperature, and the final three-digit block is PBG.
Temperature codes:
1=Frozen
2=Icy
3=Temperate
4=Hot
5=Boiling
All of my criticisms and comments from my Worldbuilding 3.2 Comments apply - there's a lot of nonsensical worlds here (i.e. worlds too small to have atmospheres, or with too low a tech level to survive in the world's environment).